Full notes
Full Battle Map Studio update
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What changed
- Gameplay
- Performance
- Fixes
- Maps
Battle Map Studio changes
Hi,
I hope you’re all enjoying autumn! In this update I mainly cleaned up project files, updated old 3D models, and brought in updates to several packages.
Updates:
Brought in updates from my proprietary grid system package, which should increase performance a bit.
Updated Tilt Five SDK to 1.4.0.
Updated MixCast SDK to 2.5.2.
Spent a lot of time cleaning up the assets in the project, reducing the size around 60%. This probably won't affect the game size, just a win for me as a developer!
I removed a lot of old asset packs I had, some of which contained models I was currently using. Those models have been updated.
Changed the D20 layout to align with the standard D&D D20 layout.
Fixed dice roll number inconsistency with visible dice value.
Reverted a change made for the rain tool that was made for a client-enforced demo requirement.
Added a light to the campfire.
Updated two pot models.
Updated the watchtower model.
Updated two brazier models.
Updated the stone tower model.
Updated a cobblestone tile material.
Updated the wood pile models.
I had to work around a couple obstacles while completing this update, including my new laptop having to be replaced. The unfortunate thing about building Battle Map Studio on a new machine, is that it takes around 2 hours to build the asset library, and another hour to build the executable. Since I support Windows and macOS, it took over 6 hours to prepare a build . . . Thankfully subsequent builds don't take too long. 😩
Finding and replacing the now deprecated models also took longer than I expected, but I’m happy with the new models. Thankfully, after removing all of those unused assets I had in the project, working in the Battle Map Studio felt a lot faster.
For the next update, I want to add in voxel mode so you can work in 3D block coordinates! I’ll probably continue development with Ultraleap, too.
Enjoy!
Bradley
Source
Changelog.gg summarizes and formats this update. How we read updates.
