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Steam News11 November 20232y ago

Cleanup & Upgrades

Hi, I hope you’re all enjoying autumn! In this update I mainly cleaned up project files, updated old 3D models, and brought in updates to several packages.

Full notes

Full Battle Map Studio update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions11 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • Maps
changedI hope you’re all enjoying autumn! In this update I mainly cleaned up project files, updated old 3D models, and brought in updates to several packages.
changedBrought in updates from my proprietary grid system package, which should increase performance a bit.
changedUpdated Tilt Five SDK to 1.4.0.
changedUpdated MixCast SDK to 2.5.2.
removedI removed a lot of old asset packs I had, some of which contained models I was currently using. Those models have been updated.
changedChanged the D20 layout to align with the standard D&D D20 layout.

Battle Map Studio changes

changedI hope you’re all enjoying autumn! In this update I mainly cleaned up project files, updated old 3D models, and brought in updates to several packages.
changedBrought in updates from my proprietary grid system package, which should increase performance a bit.
changedUpdated Tilt Five SDK to 1.4.0.
changedUpdated MixCast SDK to 2.5.2.
removedI removed a lot of old asset packs I had, some of which contained models I was currently using. Those models have been updated.

Hi,

I hope you’re all enjoying autumn! In this update I mainly cleaned up project files, updated old 3D models, and brought in updates to several packages.

Updates:

  • Brought in updates from my proprietary grid system package, which should increase performance a bit.

  • Updated Tilt Five SDK to 1.4.0.

  • Updated MixCast SDK to 2.5.2.

  • Spent a lot of time cleaning up the assets in the project, reducing the size around 60%. This probably won't affect the game size, just a win for me as a developer!

  • I removed a lot of old asset packs I had, some of which contained models I was currently using. Those models have been updated.

  • Changed the D20 layout to align with the standard D&D D20 layout.

  • Fixed dice roll number inconsistency with visible dice value.

  • Reverted a change made for the rain tool that was made for a client-enforced demo requirement.

  • Added a light to the campfire.

  • Updated two pot models.

  • Updated the watchtower model.

  • Updated two brazier models.

  • Updated the stone tower model.

  • Updated a cobblestone tile material.

  • Updated the wood pile models.

I had to work around a couple obstacles while completing this update, including my new laptop having to be replaced. The unfortunate thing about building Battle Map Studio on a new machine, is that it takes around 2 hours to build the asset library, and another hour to build the executable. Since I support Windows and macOS, it took over 6 hours to prepare a build . . . Thankfully subsequent builds don't take too long. 😩

Finding and replacing the now deprecated models also took longer than I expected, but I’m happy with the new models. Thankfully, after removing all of those unused assets I had in the project, working in the Battle Map Studio felt a lot faster.

For the next update, I want to add in voxel mode so you can work in 3D block coordinates! I’ll probably continue development with Ultraleap, too.

Enjoy!

Bradley

Source

Steam News / 11 November 2023

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