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- Battle Map Studio
Blueprints v1
Hey all, In this update, I added blueprints, which are essentially images you can overlay onto your battlefield. In this first version, you can add blueprints to your environment from file and then move, scale, and chan…
Announcement3 changesGameplayMaps - Battle Map Studio
Performance Improvements
Hey everyone, I haven’t been able to find much time to work on Battle Map Studio these days, but I have a performance update for you all! I’ve been working on Hewn Core (the system that powers Battle Map Studio’s grid)…
Announcement5 changesFixMaps - Battle Map Studio
World Locations
Hey all, In this update I added the ability to create worlds in different locations, including land, sky, outer space, and underwater. These simple changes surprisingly add a very different feel to environments. Now, in…
Announcement4 changesGameplayMaps - Battle Map Studio
Fixes to Noise Generator
Hey all, I have been super busy with other projects as of late (Hewn Core, BitCraft, NSF grant writing), but I have fixed a few bugs related to the noise generator and have been collecting assets for a content update. U…
Patch notes5 changesFixGameplay - Battle Map Studio
Fix to Missing Paint Elements in Column Mode
Hey everyone, A player kindly brought it to my attention that all of the paint elements were missing when painting in Column mode. Sorry about that! It should be fixed now. -Bradley
Announcement1 changeFix - Battle Map Studio
Voxel Mode!
Hi, I hope your 2024 is going well. I finished the first version of voxel mode, and I’m super excited for you to try it out! Voxel Mode When you create a new map, you now have the option to choose between column (origin…
Patch notes22 changesFixMaps - Battle Map Studio
Hewn Core
Hey, I've got big news! Over the past couple years, I've slowly generalized the block-based grid system that powers Battle Map Studio. I call it Hewn Core. Since many games use a block-based grid, I thought a generalize…
Store9 changesMapsGameplay - Battle Map Studio
Voxel Mode Preview
Hi everyone, Merry Christmas and Happy Holidays! I’ve made progress on voxel mode and wanted to share what I’ve been working on. I’ve found time here and there between work, holidays, and other projects, and set up a te…
Patch notes3 changesWorkshopMaps - Battle Map Studio
Cleanup & Upgrades
Hi, I hope you’re all enjoying autumn! In this update I mainly cleaned up project files, updated old 3D models, and brought in updates to several packages. Updates: Brought in updates from my proprietary grid system pac…
Announcement18 changesFixGameplay - Battle Map Studio
Back at it
Hey everyone, I hope you are all doing well! As I mentioned in the previous post, I’ve been on a little bit of a break while I got married, went on my honeymoon, and moved a couple thousand miles from my original home i…
Patch notes10 changesGameplayMaps - Battle Map Studio
Development Update
Hi everyone, I hope you are all well and enjoying life. If we haven't met yet, I'm Bradley, the creator and sole developer of Battle Map Studio. In this update, I wanted to let you in on some exciting behind-the-scenes…
Event7 changesMapsGameplay - Battle Map Studio
Battle Map Studio is at AWE (May 31 - June 2)
If you're at AWE this week, be sure to check out Battle Map Studio at the Ultraleap booth! The demo combines Tilt Five and hand tracking so you can build virtual worlds with your hands in AR. 👋🧙 Ultraleap's Leap Motio…
Announcement2 changesMaps - Battle Map Studio
Patch Notes 230502
Got some of fixes for you! Polish Fixed a Tilt Five bug where shared panels would only ever appear on Player 1's canvas. Fixed a Tilt Five bug where the main menu tool manager was not initialized correctly, resulting in…
Patch notes11 changesFixWorkshop - Battle Map Studio
February-March Update
Hey, happy Spring Equinox! So in the middle of preparing an update for February I had to switch focus onto adding support for Tilt Five® multi-headset support because Battle Map Studio is being demoed at the Tilt Five G…
Patch notes40 changesFixMaps - Battle Map Studio
January Update
Happy New Year! Since the last update, I added drag & drop movement, updated the interface designs, upgraded the backend grid system, and made a ton of fixes and refinements. Drag & Drop Movement After I integrated Hero…
Patch notes39 changesFixUI/audio - Battle Map Studio
December Update
Merry Christmas and happy holidays! I hope you are enjoying the season as much as I am. I have some awesome additions to share with you in this update, so let’s get started. Official Hero Forge® Support A little while a…
Event18 changesFixWorkshop



