Full notes
Full Battle for Wesnoth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Balance
- UI and audio
- Server
- Performance
Battle for Wesnoth changes
Campaigns
Heir to the Throne
The finale's farm burning difficulty option now explains which option is the standard and which option is especially challenging.
The finale's farm burning difficulty option will now trigger automatically if you miss it.
Once unlocked, Carcyn now also includes a port on the north shore.
Fix Li'sar not using her elite recruits in Crossroads and Siege of Elensefar.
Lua API
Add new wml.valid_var function to validate a WML variable path
Bugfix: Indexing a vconfig now returns a table with tag/contents keys
Translations
Updated translations: Bengali, British English, Catalan, Czech, French, Finnish, Galician, Hungarian, Italian, Spanish
WML Engine
Add a 'priority' attribute to abilities and weapon specials with values (`[chance_to_hit]`, `[damage]`, etc).
Values set by lower priority specials are considered as the base value for higher priority specials' calculations.
Using `[chance_to_hit]` with a negative priority is now preferred over giving weapons `parry` and `accuracy` attributes, as the sidebar UI shows it.
You can now test if a WML variable is empty with `[variable]blank=yes`
It is now possible to place `[set_variables]` (note the plural) in `[modify_side]` and `[modify_unit]`
Miscellaneous and Bug Fixes
Fixed giving quick trait to leaders with 4 moves in multiplayer.
Removed the `SPECIAL_NOTES_ARCANE` macro, the note is automatically added to any unit with an arcane attack.
Fixed a crash when a unit has no random traits available.
Source
Changelog.gg summarizes and formats this update. How we read updates.
