Full notes
Full Battle for Wesnoth update
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What changed
- Maps
- Gameplay
- Fixes
- UI and audio
Battle for Wesnoth changes
Campaigns
Liberty
Changed some of Maddock's dialogue to stay consistent with The Deceiver's Gambit.
Difficulty scaling now follows the same pattern as the other beginner campaigns: 1x enemies, 2x enemies, 3x enemies.
Use the new Elensefar map from the revised Heir to the Throne.
Various minor bugfixes and tweaks.
Son of the Black Eye
Units now have access to customized AMLA.
Units granted AMLA: Orcish Sovereign, Great Troll, Orcish Warlord, Orcish Slurbow, Direwolf Rider, Goblin Pillager, Troll Warrior, Troll Rocklobber, Orcish Nightblade, Saurian Flanker, Saurian Javelineer, Saurian Seer, Saurian Prophet
Please note that the AMLAs are only active inside the campaign.
The Deceiver's Gambit
S11x, S13, S14: Eldred's dialogue is now "small" instead of "x-small"
- S13tweaked the opening cutscene to give Garard and Eldred more privacy.
- S13changed some of Eldred and the orcs' dialogue.
S14: revert ruffians to orcs.
- Credits"Story continued in" changed from "Asheviere's Dogs" to "Liberty"
Multiplayer
5p - The Wilderlands:
Fixed lag during AI turn (issue #10419)
Translations
- Updated translationsBengali, British English, Chinese (Simplified), Czech, Spanish
User interface
On Android, back button now works similarly to Escape on desktop.
Updated the load-game dialog support for other versions' files, ready for 1.20
WML Engine
Changing the weapon special [defense] into an ability which modifies the value of [defense] in certain exceptional situations.
Miscellaneous and Bug Fixes
On Android, in-game command prompt now correctly shows on-screen keyboard.
Fixed delays and visual glitches when animated terrain scrolls onto screen (issue #9220)
Source
Changelog.gg summarizes and formats this update. How we read updates.
