Full notes
Full Battle for Wesnoth update
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What changed
- Balance
- Gameplay
- Performance
- UI and audio
- Workshop
- Fixes
Battle for Wesnoth changes
Campaigns
The Deceiver's Gambit
Spells: clarified "Counterspell" description
S05: the allied AIs now attack at Dawn instead of Second Watch
- S08changed Trappers' dialogue to be less overtly hostile
S14: the final boss now heals less on lower difficulties
Editor
Clear old time-of-day schedule before saving new one, resolves scenario file bloat (issue #10115)
Multiplayer
Resolve crash on attempting to download MP replay from server, when using cURL 7.85.0 or later (issue #10139).
Translations
- Updated translationsArabic, Bengali, British English, Bulgarian, Chinese (Simplified), Czech, Italian, Japanese
Units
Necromancer:
Changes to emphasize the Necro's thematic plague ability, while lowering his/her durability closer to that of other mages:
hitpoints 76 -> 64, impact resist 10% -> 0%, cold resist 0% -> 10%
plague staff (melee impact) 6-3 -> 7-3
chill wave (ranged cold) 19-2 -> 20-2
shadow wave (ranged arcane) 16-2 -> 13-2, added "plague" weapon special
User interface
UI support the multi-hex ranged attacks has been added
Support for 800xN window sizes has been removed
WML Engine
Added WFL `byte_index` function to convert between character indices and byte indices, accounting for multi-byte characters
IPFs that affect color values no longer skip fully transparent pixels.
Miscellaneous and Bug Fixes
Fixed the Pick Unit Advancement modification throwing lua errors on every recruitment
Fixed unit appearance not being immediately updated when affected by an ability
Source
Changelog.gg summarizes and formats this update. How we read updates.
