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Steam News5 May 20251y ago

Wesnoth 1.19.11

Campaigns The Deceiver's Gambit Spells: clarified "Counterspell" description S05: the allied AIs now attack at Dawn instead of Second Watch S08: changed Trappers' dialogue to be less overtly hostile S14: the final boss

Full notes

Full Battle for Wesnoth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions3 changes2 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
  • Workshop
  • Fixes
changedCampaignsThe Deceiver's Gambit Spells: clarified "Counterspell" description S05: the allied AIs now attack at Dawn instead of Second Watch S08: changed Trappers' dialogue to be less overtly hostile S14: the final boss now heals less on lower difficulties
addedEditorClear old time-of-day schedule before saving new one, resolves scenario file bloat (issue #10115)
changedMultiplayerResolve crash on attempting to download MP replay from server, when using cURL 7.85.0 or later (issue #10139).
changedTranslationsUpdated translations: Arabic, Bengali, British English, Bulgarian, Chinese (Simplified), Czech, Italian, Japanese
addedUnitsNecromancer: Changes to emphasize the Necro's thematic plague ability, while lowering his/her durability closer to that of other mages: hitpoints 76 -> 64, impact resist 10% -> 0%, cold resist 0% -> 10% plague staff (melee impact) 6-3 -> 7-3 chill wave (ranged cold) 19-2 -> 20-2 shadow wave (ranged arcane) 16-2 -> 13-2, added "plague" weapon special
addedUser interfaceUI support the multi-hex ranged attacks has been added
hitpoints7664hitpoints decreased, nerfhitpoints 76 -> 64, impact resist10%0%hitpoints 76 -> 64, impact resist decreased, nerfhitpoints 76 -> 64, impact resist 10% -> 0%, cold resist0%10%hitpoints 76 -> 64, impact resist 10% -> 0%, cold resist increased, buff

Battle for Wesnoth changes

changedThe Deceiver's Gambit Spells: clarified "Counterspell" description S05: the allied AIs now attack at Dawn instead of Second Watch S08: changed Trappers' dialogue to be less overtly hostile S14: the final boss now heals less on lower difficulties
addedClear old time-of-day schedule before saving new one, resolves scenario file bloat (issue #10115)
changedResolve crash on attempting to download MP replay from server, when using cURL 7.85.0 or later (issue #10139).
changedUpdated translations: Arabic, Bengali, British English, Bulgarian, Chinese (Simplified), Czech, Italian, Japanese
addedNecromancer: Changes to emphasize the Necro's thematic plague ability, while lowering his/her durability closer to that of other mages: hitpoints 76 -> 64, impact resist 10% -> 0%, cold resist 0% -> 10% plague staff (melee impact) 6-3 -> 7-3 chill wave (ranged cold) 19-2 -> 20-2 shadow wave (ranged arcane) 16-2 -> 13-2, added "plague" weapon special

Campaigns

  • The Deceiver's Gambit

    • Spells: clarified "Counterspell" description

    • S05: the allied AIs now attack at Dawn instead of Second Watch

    • S08changed Trappers' dialogue to be less overtly hostile
    • S14: the final boss now heals less on lower difficulties

Editor

  • Clear old time-of-day schedule before saving new one, resolves scenario file bloat (issue #10115)

Multiplayer

  • Resolve crash on attempting to download MP replay from server, when using cURL 7.85.0 or later (issue #10139).

Translations

  • Updated translationsArabic, Bengali, British English, Bulgarian, Chinese (Simplified), Czech, Italian, Japanese

Units

  • Necromancer:

    • Changes to emphasize the Necro's thematic plague ability, while lowering his/her durability closer to that of other mages:

    • hitpoints 76 -> 64, impact resist 10% -> 0%, cold resist 0% -> 10%

    • plague staff (melee impact) 6-3 -> 7-3

    • chill wave (ranged cold) 19-2 -> 20-2

    • shadow wave (ranged arcane) 16-2 -> 13-2, added "plague" weapon special

User interface

  • UI support the multi-hex ranged attacks has been added

  • Support for 800xN window sizes has been removed

WML Engine

  • Added WFL `byte_index` function to convert between character indices and byte indices, accounting for multi-byte characters

  • IPFs that affect color values no longer skip fully transparent pixels.

Miscellaneous and Bug Fixes

  • Fixed the Pick Unit Advancement modification throwing lua errors on every recruitment

  • Fixed unit appearance not being immediately updated when affected by an ability

Source

Steam News / 5 May 2025

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