Campaigns Eastern Invasion S04c: achievement now only triggers when escaping with all knights alive S11/S99: flying units can no longer enter prison cells via the river S12: fixed Dra-Nak (if present) having incorrect t
Full notes
Full Battle for Wesnoth update
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What changed
4 fixes1 addition3 changes0 removals
UI and audio
Gameplay
Performance
Fixes
fixedCampaignsEastern Invasion S04c: achievement now only triggers when escaping with all knights alive S11/S99: flying units can no longer enter prison cells via the river S12: fixed Dra-Nak (if present) having incorrect traits and portraits S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high S99: prisoners now escape if their jailers are killed
addedEditorAdded Show Tool Information toggle option in the menus and toolbar to allow hiding the informational tooltip on the edge of the screen that shows the current editor tool's usage and palette information
changedTranslationsUpdated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Dutch, Finnish, German, Hungarian, Italian, Norwegian, Spanish, Turkish
changedUser interfaceSwitched default Pango/Cairo backend from CoreText to Fontconfig on macOS to fix issues with certain fonts such as Oldania ADF Std being unrecognized on current OS versions (issue #8488).
changedUser interfaceSearch filter should now be case-insensitive for more than just ASCII characters (#9328)
fixedUser interfaceFixed the palette button not being clickable after scrolling in palette widget without moving the cursor
Battle for Wesnoth changes
fixedEastern Invasion S04c: achievement now only triggers when escaping with all knights alive S11/S99: flying units can no longer enter prison cells via the river S12: fixed Dra-Nak (if present) having incorrect traits and portraits S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high S99: prisoners now escape if their jailers are killed
addedAdded Show Tool Information toggle option in the menus and toolbar to allow hiding the informational tooltip on the edge of the screen that shows the current editor tool's usage and palette information
changedUpdated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Dutch, Finnish, German, Hungarian, Italian, Norwegian, Spanish, Turkish
changedSwitched default Pango/Cairo backend from CoreText to Fontconfig on macOS to fix issues with certain fonts such as Oldania ADF Std being unrecognized on current OS versions (issue #8488).
changedSearch filter should now be case-insensitive for more than just ASCII characters (#9328)
Campaigns
Eastern Invasion
S04c: achievement now only triggers when escaping with all knights alive
S11/S99: flying units can no longer enter prison cells via the river
FixedS12fixed Dra-Nak (if present) having incorrect traits and portraits
S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high
S99: prisoners now escape if their jailers are killed
Editor
Added Show Tool Information toggle option in the menus and toolbar to allow hiding the informational tooltip on the edge of the screen that shows the current editor tool's usage and palette information
Translations
Updated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Dutch, Finnish, German, Hungarian, Italian, Norwegian, Spanish, Turkish
User interface
Switched default Pango/Cairo backend from CoreText to Fontconfig on macOS to fix issues with certain fonts such as Oldania ADF Std being unrecognized on current OS versions (issue #8488).
Search filter should now be case-insensitive for more than just ASCII characters (#9328)
Fixed the palette button not being clickable after scrolling in palette widget without moving the cursor
WML Engine
Fix crash when weapon specials' filters lead to infinite recursion (issue #8940)
Miscellaneous and Bug Fixes
Fixed the Load Game dialog forgetting the filename filter when changing directory