In this update9
Full notes
Full Battle For Embolia update
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What changed
- Gameplay
- Balance
- UI and audio
- Events
- Fixes
Battle For Embolia changes
This update focuses on improving gameplay flow, refining PvP systems, and reworking core mechanics—especially for the Zombie Warrior.
⚔️ Gameplay Changes
Increased base movement speed
Removed death waiting time
PvP deaths now have a 30-second respawn delay
🛡️ PvP System Updates
Killing another player now grants PvP points
Respawning as a coward grants Coward points
👹 MiniBoss Improvements
MiniBosses now have a spawn animation
MiniBosses now play a sound when spawning
Reward chests now appear at the location where the MiniBoss was defeated
🎲 World Changes
Increased the chance of Willy appearing
🧟 Zombie Warrior Rework
Shield Charge renamed to Charge (no longer requires a shield)
Removed Jump Attack
Fatal Strike
Cooldown reduced by 2 seconds
Reduced mana cost
New Skill: Piercing Strike
Your next attack is a guaranteed critical hit
If already at 100% crit chance, grants +100 critical power
🏛️ Temple of Adorni Adjustments
Reduced values in red temples:
Critical Power → 10% (was 50%)
Elemental Increase → 15% (was 50%)
🎒 UI & Quality of Life
Inventory now displays:
Reset Points
PvP Points
Coward Points
🧙 Class Adjustments
Character creation now recommends Mage (shown by default)
Dark Mage:
Soul Rush cooldown reduced
🛠️ Fixes
Additional fix for mining issues (still under observation)
Bubble monster abilities no longer collide with the camera
Lightning monster abilities no longer collide with the camera
Fixed bug where Dark Mage gained 2 Rush points instead of 1
Source
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