In this update6
Full notes
Full Battle For Embolia update
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What changed
- Performance
- Maps
- Gameplay
- Balance
- Fixes
- UI and audio
Battle For Embolia changes
Clan & World Changes
Improved Clan Map optimization.
Clan Map guards are now easier to target.
Materials now show what they craft without needing to visit the blacksmith.
Your current clan name is now displayed.
Water level in Embolia City was raised to prevent players from getting stuck.
Keybinding settings are no longer shown before entering a character.
Clans now start with 3 points to unlock clan nodes.
Moira Hideout now has a 40% chance to drop Grade C accessories.
Majul Desert now has a 40% chance to drop Grade C accessories.
Sacred Temple area reworked.
Rework: All armor items now grant HP.
Player hideouts are now private for each player.
Ninja
Combo damage increased from 10% to 25% per combo point.
New Skill: Static Mirage
Evading an attack deals area damage.
New Skill: Ultimate Technique
Grants invulnerability for a few seconds.
Mage
New Skill: Mana to Life
A percentage of mana is added to HP.
New Content
Added a secret level inside the Sacred Temple.
New Steam Achievements
Defeat Sakala during the starting quest.
Craft an item during the starting quest.
Defeat Robot Poronga during the starting quest.
Join a clan during the starting quest.
Reach Adorni Temple Level 10 during the starting quest.
Unlock the hideout during the starting quest.
Unlock an Ascendancy during the starting quest.
Reach Level 50 during the starting quest.
Reach Adorni Temple Level 50 during the starting quest.
Fixes
Fixed top rank badge showing when not ranked.
Rift buffs were sometimes displayed incorrectly.
Coward revive message is now displayed better in chat.
Elegant Boots image was identical to Imperial Boots.
Group dismantling was not dismantling green or higher rarity items.
Loading screens could sometimes get stuck, especially in Adorni Temple.
Skill cooldowns were failing on the client.
Sounds could sometimes bug out.
Learning a skill no longer plays multiple sounds at once.
Parties no longer get stuck when empty.
War windows no longer close automatically if ignored when a war ends.
Monster group attacks were not counting all hits correctly.
Source
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