Full notes
Full Battle Charge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Game Dev Update:
Shieldwall Updates: We've introduced new animations for both defense and attack modes in the shieldwall feature, enhancing realism and responsiveness.
Targeting Improvements: Soldier targeting has been refined, improving combat accuracy and interaction. Now when they are running against a shieldwall the 2 front lines will face each other evenly and the back lines will push and wait their turn , instead of just randomly targeting shieldwall soldiers. This gives us more realistic shieldwall experience
Performance Boost: Adjustments to Level of Detail (LOD) settings have been made, enhancing overall game performance, We will be testing the visuals for this to make sure that is the optimal level.
Gameplay Trailer: We have changed our trailer and setup in progress gameplay trailer. this will be changed as we go forward and add new features. We wanted to share our ongoing available features you can enjoy it here
Stay tuned for more updates as we continue to improve gameplay!
Source
Changelog.gg summarizes and formats this update. How we read updates.
