Full notes
Full Battle Charge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Battle Charge changes
AI combat system The AI combat system is working now and it looks EPIC. There still couple of nuances that need to be done and adjusted for a proper battle but the core system and battle brain for the AI is implemented finally
Attack Animations We will have to find the best suited attack animations for the LMB combo , We made it better but still did not find the best fit YET. Only after continuous testing .
Viking shields Had to design ourselves and recreate all viking shields to have unique ones after seeing repeating designs in multiple games. We plan to apply this approach to all assets in future builds to make everything uniquely identifiable with Battle Charge
Battlefield Zone Battlefield Zone Implemented: We've added a battlefield boundary to the game. If you stray from the combat area, you'll receive a 10-second warning to return or face execution for cowardice
UI screens Started adding UI screens. the hard part is that the screens have evolved during years of development and concept creation. We have to make sure it is consistent and user friendly before we refactor for the full game.
HUD In game UI elements are shaping up and we will need to make these data driven when the first game loop is done
Capsule Art Evolving our logo and Capsule art . after working with different artists A/B testings still brought us back to our own design. We will evolve this.
Source
Changelog.gg summarizes and formats this update. How we read updates.
