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Steam News28 May 20242y ago

AI is here to kill you

AI combat system The AI combat system is working now and it looks EPIC. There still couple of nuances that need to be done and adjusted for a proper battle but the core system and battle brain for the AI is implemented

Full notes

Full Battle Charge update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changedAI combat system The AI combat system is working now and it looks EPIC. There still couple of nuances that need to be done and adjusted for a proper battle but the core system and battle brain for the AI is implemented finally
addedBattlefield Zone Battlefield Zone Implemented: We've added a battlefield boundary to the game. If you stray from the combat area, you'll receive a 10-second warning to return or face execution for cowardice
addedUI screens Started adding UI screens. the hard part is that the screens have evolved during years of development and concept creation. We have to make sure it is consistent and user friendly before we refactor for the full game.
changedHUD In game UI elements are shaping up and we will need to make these data driven when the first game loop is done

Battle Charge changes

changedAI combat system The AI combat system is working now and it looks EPIC. There still couple of nuances that need to be done and adjusted for a proper battle but the core system and battle brain for the AI is implemented finally
addedBattlefield Zone Battlefield Zone Implemented: We've added a battlefield boundary to the game. If you stray from the combat area, you'll receive a 10-second warning to return or face execution for cowardice
addedUI screens Started adding UI screens. the hard part is that the screens have evolved during years of development and concept creation. We have to make sure it is consistent and user friendly before we refactor for the full game.
changedHUD In game UI elements are shaping up and we will need to make these data driven when the first game loop is done

AI combat system The AI combat system is working now and it looks EPIC. There still couple of nuances that need to be done and adjusted for a proper battle but the core system and battle brain for the AI is implemented finally

Attack Animations We will have to find the best suited attack animations for the LMB combo , We made it better but still did not find the best fit YET. Only after continuous testing .

Viking shields Had to design ourselves and recreate all viking shields to have unique ones after seeing repeating designs in multiple games. We plan to apply this approach to all assets in future builds to make everything uniquely identifiable with Battle Charge

Battlefield Zone Battlefield Zone Implemented: We've added a battlefield boundary to the game. If you stray from the combat area, you'll receive a 10-second warning to return or face execution for cowardice

UI screens Started adding UI screens. the hard part is that the screens have evolved during years of development and concept creation. We have to make sure it is consistent and user friendly before we refactor for the full game.

HUD In game UI elements are shaping up and we will need to make these data driven when the first game loop is done

Capsule Art Evolving our logo and Capsule art . after working with different artists A/B testings still brought us back to our own design. We will evolve this.

Source

Steam News / 28 May 2024

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