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Steam News14 November 20232y ago

Development Update (Refactoring ... AGAIN!) - 11.14.2023

Dear Community, We're excited to share the latest technical developments in our endeavor to overhaul and rebuild the game's core from the ground up.

Full notes

Full Battle Charge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes0 removals
  • Maps
  • Performance
  • Gameplay
changedWe're excited to share the latest technical developments in our endeavor to overhaul and rebuild the game's core from the ground up. These updates lay the foundation for a more robust and refined gaming experience, setting the stage for the demo and future production. Here's a breakdown of the recent progress:
changedUnits Configuration and Refinement Configured game units and conducted refinement, eliminating redundant elements and making minor updates to enhance performance.
changedAsset Import and Material Optimization Imported protector and sword animation sets while optimizing Universal Render Pipeline (URP) materials for seamless integration.
addedLevel Assets Integration and Asset Cleanup Imported new level assets and streamlined data provider to the context loader, ensuring a smooth flow for the Gameplay context while removing obsolete assets.
fixedURP and Lighting Corrections Addressed URP issues with nature manufacture assets, rectifying lighting discrepancies by transitioning from gamma to linear for accurate lighting representation.
changedCinemachine Camera Integration (Work in Progress) Currently integrating Cinemachine camera for enhanced gameplay dynamics, providing smoother and more immersive camera controls during gameplay sequences.

Battle Charge changes

changedWe're excited to share the latest technical developments in our endeavor to overhaul and rebuild the game's core from the ground up. These updates lay the foundation for a more robust and refined gaming experience, setting the stage for the demo and future production. Here's a breakdown of the recent progress:
changedUnits Configuration and Refinement Configured game units and conducted refinement, eliminating redundant elements and making minor updates to enhance performance.
changedAsset Import and Material Optimization Imported protector and sword animation sets while optimizing Universal Render Pipeline (URP) materials for seamless integration.
addedLevel Assets Integration and Asset Cleanup Imported new level assets and streamlined data provider to the context loader, ensuring a smooth flow for the Gameplay context while removing obsolete assets.
fixedURP and Lighting Corrections Addressed URP issues with nature manufacture assets, rectifying lighting discrepancies by transitioning from gamma to linear for accurate lighting representation.

Dear Community,

We're excited to share the latest technical developments in our endeavor to overhaul and rebuild the game's core from the ground up. These updates lay the foundation for a more robust and refined gaming experience, setting the stage for the demo and future production. Here's a breakdown of the recent progress:

Root Directory Structure Setup Organized the root directory to streamline project organization and facilitate better navigation within the game's structure.

Initial Project Commit and Core Implementations

  • Commenced the project by committing initial codebase with essential services and core implementations, establishing a solid foundation for further development.

  • Character, Player, and Factory Implementations Implemented key components such as character mechanics, player functionalities, and factory structures to create a framework for character interactions and control.

  • Units Configuration and Refinement Configured game units and conducted refinement, eliminating redundant elements and making minor updates to enhance performance.

Asset Import and Material Optimization Imported protector and sword animation sets while optimizing Universal Render Pipeline (URP) materials for seamless integration.

Level Assets Integration and Asset Cleanup Imported new level assets and streamlined data provider to the context loader, ensuring a smooth flow for the Gameplay context while removing obsolete assets.

URP and Lighting Corrections Addressed URP issues with nature manufacture assets, rectifying lighting discrepancies by transitioning from gamma to linear for accurate lighting representation.

Character Inputs and Animation Enhancements Implemented character inputs to handle basic animations, contributing to the refinement of character movements and interactions within the game environment.

Cinemachine Camera Integration (Work in Progress) Currently integrating Cinemachine camera for enhanced gameplay dynamics, providing smoother and more immersive camera controls during gameplay sequences.

These updates represent significant strides toward optimizing the game's core functionality, refining visual assets, and laying the groundwork for a more immersive gaming experience. We're committed to delivering a game that exceeds expectations, and your support and feedback continue to drive our progress.

Thank you for being part of this exciting journey!

Meanwhile we are trying different capsules lets see which one sticks :)

Cheers, Battle Charge Team

Source

Steam News / 14 November 2023

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