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Steam News2 May 20262mo ago

Demo Update - Durability Patch [v0.4.0]

Late game battles are often still finishing so fast that it's hard to understand what happened.

In this update6

Full notes

Full Batomon Showdown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions8 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
changedLate game battles are often still finishing so fast that it's hard to understand what happened. In this patch there are across the board nerfs to late game multiplicative scaling so HP bars don't get depleting near instantly. Hopefully the nerfs are light enough players still feel significant power scaling throughout a run which is my vision for the game. The other big part of this patch is performance improvements, which there's not too much to talk about, but I've done some pretty significant rewriting of the codebase. Hopefully there's no lag anymore in late game battles.
changedQUALITY OF LIFE UPDATESOptimized performance to reduce lag spikes in battles.
changedQUALITY OF LIFE UPDATESIf you lock it and there are empty slots, the empty slots will now be refilled the next day.
addedQUALITY OF LIFE UPDATESMatchmaking changed so new players will have slightly more challenging opponents if they are doing well. Also expanded the matchmaking pool for experienced players so they don't keep running into the same opponents.
changedSYSTEMBase HP scaling per day increased
addedBATOMON(NEW) On Cast: Give the Fire ally to the right 1x/2x/3x this monster's Burn for this battle
Cooldown15seconds8secondsCooldown decreased, buffCooldown8seconds3secondsCooldown decreased, buffCooldown7.5seconds12secondsCooldown increased, nerfCooldown reduction0.5second1secondCooldown reduction increased, nerf

Batomon Showdown changes

changedLate game battles are often still finishing so fast that it's hard to understand what happened. In this patch there are across the board nerfs to late game multiplicative scaling so HP bars don't get depleting near instantly. Hopefully the nerfs are light enough players still feel significant power scaling throughout a run which is my vision for the game. The other big part of this patch is performance improvements, which there's not too much to talk about, but I've done some pretty significant rewriting of the codebase. Hopefully there's no lag anymore in late game battles.
changedOptimized performance to reduce lag spikes in battles.
changedIf you lock it and there are empty slots, the empty slots will now be refilled the next day.
addedMatchmaking changed so new players will have slightly more challenging opponents if they are doing well. Also expanded the matchmaking pool for experienced players so they don't keep running into the same opponents.
changedBase HP scaling per day increased

Late game battles are often still finishing so fast that it's hard to understand what happened. In this patch there are across the board nerfs to late game multiplicative scaling so HP bars don't get depleting near instantly. Hopefully the nerfs are light enough players still feel significant power scaling throughout a run which is my vision for the game. The other big part of this patch is performance improvements, which there's not too much to talk about, but I've done some pretty significant rewriting of the codebase. Hopefully there's no lag anymore in late game battles.

QUALITY OF LIFE UPDATES

  • Optimized performance to reduce lag spikes in battles.

  • If you lock it and there are empty slots, the empty slots will now be refilled the next day.

  • Matchmaking changed so new players will have slightly more challenging opponents if they are doing well. Also expanded the matchmaking pool for experienced players so they don't keep running into the same opponents.

BALANCE CHANGES

SYSTEM

  • Base HP scaling per day increased

BATOMON

Blixie

(OLD) Whenever a Fire ally triggers, give it Burn for this battle equal to 1x/2x/3x Blixie's Burn

(NEW) On Cast: Give the Fire ally to the right 1x/2x/3x this monster's Burn for this battle

Cooldown 15 seconds -> 8 seconds

Burn 5 -> 30

Clawnetic

(OLD) Whenever an ally inflicts Shock, trigger this 1x/2x/3x

(NEW) Whenever an ally inflicts Shock, Charge this by 1/2/3 seconds

Cooldown 8 seconds -> 3 seconds

Geminiss

Cooldown 7.5 seconds -> 12 seconds

Stellagon

(Old) On Battle Start: Adjacent allies with no abilities gain +1/+2/+3 Multicast permanently

(NEW) Ongoing: adjacent allies with no abilities have +2/+4/+6 Multicast

Torrantler

(OLD) On cast: Trigger all Water allies

(NEW) On cast: Trigger adjacent Water allies

Zephyrex

On Cast: Give the Flying ally to the right +1 Multicast permanently. (NEW) This monster cannot gain Multicast.

Saberhorn

On Cast: Give the ally to the right +1 Multicast (NEW) and increase this monster's Cooldown by +5 seconds for this battle.

Draconarch

On Cast: Activate the On Battle Start abilities of adjacent allies (NEW) and increase this monster's Cooldown by +6 seconds for this battle.

Onsetra

(OLD) Adjacent allies apply their {ongoing} abilities {repeats} additional time(s)

(NEW) Ally to the left applies their {ongoing} ability {repeats} additional time(s)

TRAINERS

A couple trainers where both underperforming and unpopular, so they'll get some solid buffs

Swim Coach

Cooldown reduction 0.5 second -> 1 second

Youngster

Free rerolls per day 2 -> 3

BUGFIX

  • Fixed a visual bug where it looked like Draconarch's ability was affecting Shelldra's ability.

Source

Steam News / 2 May 2026

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