Full notes
Full Batomon Showdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Balance
- Fixes
- Gameplay
Fixed an issue where if you disconnect mid-game and reload, you would lose progress or the state of the shop would be different from what it was.
Fixed a bug where if you disconnect or your game crashed during day 1, upon reloading the shop may be empty.
Fixed Mad Scientist's ability not transforming all your monsters if you disconnect or crash right as the transformation was happening.
Fixed unexpected behaviour when a player takes lethal damage and shields on the exact same tick. Casts that happen on the exact same tick now resolve in a set order. From first to last: shield -> damage -> apply status effects -> heal.
Fixed your in game display name not updating alongside your Steam name.
Fixed a bug that would cause the level up merge tutorial to play multiple times.
Fixed Zephyrex being able to gain multicast via Aerophim.
Aerophim's transform now also revives allies that are knocked out.
Aerophim transforming Rigalord's spawns no longer makes them permanent.
Source
Changelog.gg summarizes and formats this update. How we read updates.
