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Steam News23 May 20261mo ago

Demo Update 0.34

Update: 0.34 Bugfixes: Fixed a bug where not being able to load into the crea garden would erase your creas Fixed a bug where dpad would be canceled by analog stick (game now chooses whichever has the highest magnitude)

In this update7

Full notes

Full BASED update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions21 changes3 removals
  • Fixes
  • Performance
  • Balance
  • Gameplay
  • UI and audio
  • Events
fixedUpdate: 0.34Fixed a bug where not being able to load into the crea garden would erase your creas
fixedUpdate: 0.34Fixed a bug where dpad would be canceled by analog stick (game now chooses whichever has the highest magnitude)
changedUpdate: 0.33Chosen chroma now affects the relevant colored pixels on the character sprites (just needed a bit of shader magic)
changedUpdate: 0.33Min jump duration is now 5 frames
fixedUpdate: 0.33Fixed an error that could popup at the start of a run
fixedUpdate: 0.33Fixed a bug when rebinding Cancel on gamepad
Bomb - duration3s2.5sBomb - duration decreased, nerf5s, force16205s, force increased, buffVortex - increased force1216Vortex - increased force increased, buff

BASED changes

fixedFixed a bug where not being able to load into the crea garden would erase your creas
fixedFixed a bug where dpad would be canceled by analog stick (game now chooses whichever has the highest magnitude)
changedChosen chroma now affects the relevant colored pixels on the character sprites (just needed a bit of shader magic)
changedMin jump duration is now 5 frames
fixedFixed an error that could popup at the start of a run

Update: 0.34

Bugfixes:

Fixed a bug where not being able to load into the crea garden would erase your creas

Fixed a bug where dpad would be canceled by analog stick (game now chooses whichever has the highest magnitude)

Update: 0.33

QoL:

Solar flare now hits enemies

Fully charged attacks do +2 dmg, half charged attacks do +1 dmg

Chosen chroma now affects the relevant colored pixels on the character sprites (just needed a bit of shader magic)

Min jump duration is now 5 frames

Bugfixes:

Fixed an error that could popup at the start of a run

Capped hitstop when hitting a target and the ball at the same time

Fixed a bug when rebinding Cancel on gamepad

Update: 0.32

Charge:

Charge start now reduces x velocity by a multiplier

Normal top movement speed during charging reduced

Air acceleration while charging increased

Moving too fast while charging an attack made it too difficult to land, this should make it easier to combo into a charge attack

QoL:

Added vfx on charge start

Bugfixes:

Moon should now stay in tutorial arena consistently and not teleport back

Intense music will no longer restart on each floor

Movement input is now polled every frame, should prevent dropped movement inputs

Fixed an incorrect collider on curved ramp tiles

Fixed a bug where slide would add extra speed on certain ramps

Trying another fix for steam region lobby codes

Fixed another save issue

Update: 0.31

Revamped save/load system to be more robust

Added backup save file system

Bugfixes:

Fixed a bug where finishing a crea race would corrupt your save data

Update: 0.30 Tutorial and Fixed Lobby Joining 5/20/26

Added Tutorial on first startup!

QoL:

Polished tutorial

Increased visibility of input icons

Special input - renamed to "Charge Attack"

Added more controller icon support

Added warnings for duplicate bindings

Added some more music for ascension/failure (also run music tracks replaced with a slow and fast track)*

Update: 0.29 5/18/26

Tutorial (Optional):

The tutorial is finally "finished." But I'm gonna let you guys test it out first.

It can be accessed in the main menu->settings menu (bottom right).

Please give feedback in the discord forum post ːsaffronhappyː

(there is a tiny reward)

Charge Attack:

Charge attack ratio now increases non-linearly (faster in the beginning)

Settings:

Run Timer - in advanced settings

Nametags - in advanced settings

Turn List - Removed (was mostly for bugtesting)

QoL:

Added run timer in advanced settings

Player will now fallthrough platforms if holding fall after wavelanding and not being grounded

Added crown to lobby owner

Some enemies no longer spawn on Full Moon phase

Update: 0.28 5/16/26

Elements:

Fire - force multiplier 0.5x->0.6x

Frost - now also triggers on hit

Bomb - duration reduced from 3s->2.5s, force increased from 16->20

Chrono - increased physics speed multiplier from 0.4x->0.45

Vortex - increased force from 12->16, increased hitstop from 8f->10f

QoL:

Shield now protects from lava

Added some instruction drawings to smash traps

Top of goal room is now pointy

Rooms:

Floor 19 will now always be an elite floor

Adjusted a few rooms for flow

Polka Dot 3 - lowered difficulty to 2, replaced slopes with ramps

Spine 0 - reworked

Spine 1 - reworked

Note: I haven't gone through the worst rooms forum post yet, a bunch of rooms will be reworked and added later!

Hitfalling:

Pressing "fall" while in hitstop now sets downward velocity to -20 m/s

Elements can now only be recharged 1 time (noted by dashed vs no dashed circle)

Source

Steam News / 23 May 2026

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