In this update7
Full notes
Full BASED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Balance
- Gameplay
- UI and audio
- Events
BASED changes
Update: 0.34
Bugfixes:
Fixed a bug where not being able to load into the crea garden would erase your creas
Fixed a bug where dpad would be canceled by analog stick (game now chooses whichever has the highest magnitude)
Update: 0.33
QoL:
Solar flare now hits enemies
Fully charged attacks do +2 dmg, half charged attacks do +1 dmg
Chosen chroma now affects the relevant colored pixels on the character sprites (just needed a bit of shader magic)
Min jump duration is now 5 frames
Bugfixes:
Fixed an error that could popup at the start of a run
Capped hitstop when hitting a target and the ball at the same time
Fixed a bug when rebinding Cancel on gamepad
Update: 0.32
Charge:
Charge start now reduces x velocity by a multiplier
Normal top movement speed during charging reduced
Air acceleration while charging increased
Moving too fast while charging an attack made it too difficult to land, this should make it easier to combo into a charge attack
QoL:
Added vfx on charge start
Bugfixes:
Moon should now stay in tutorial arena consistently and not teleport back
Intense music will no longer restart on each floor
Movement input is now polled every frame, should prevent dropped movement inputs
Fixed an incorrect collider on curved ramp tiles
Fixed a bug where slide would add extra speed on certain ramps
Trying another fix for steam region lobby codes
Fixed another save issue
Update: 0.31
Revamped save/load system to be more robust
Added backup save file system
Bugfixes:
Fixed a bug where finishing a crea race would corrupt your save data
Update: 0.30 Tutorial and Fixed Lobby Joining 5/20/26
Added Tutorial on first startup!
QoL:
Polished tutorial
Increased visibility of input icons
Special input - renamed to "Charge Attack"
Added more controller icon support
Added warnings for duplicate bindings
Added some more music for ascension/failure (also run music tracks replaced with a slow and fast track)*
Update: 0.29 5/18/26
Tutorial (Optional):
The tutorial is finally "finished." But I'm gonna let you guys test it out first.
It can be accessed in the main menu->settings menu (bottom right).
Please give feedback in the discord forum post ːsaffronhappyː
(there is a tiny reward)
Charge Attack:
Charge attack ratio now increases non-linearly (faster in the beginning)
Settings:
Run Timer - in advanced settings
Nametags - in advanced settings
Turn List - Removed (was mostly for bugtesting)
QoL:
Added run timer in advanced settings
Player will now fallthrough platforms if holding fall after wavelanding and not being grounded
Added crown to lobby owner
Some enemies no longer spawn on Full Moon phase
Update: 0.28 5/16/26
Elements:
Fire - force multiplier 0.5x->0.6x
Frost - now also triggers on hit
Bomb - duration reduced from 3s->2.5s, force increased from 16->20
Chrono - increased physics speed multiplier from 0.4x->0.45
Vortex - increased force from 12->16, increased hitstop from 8f->10f
QoL:
Shield now protects from lava
Added some instruction drawings to smash traps
Top of goal room is now pointy
Rooms:
Floor 19 will now always be an elite floor
Adjusted a few rooms for flow
Polka Dot 3 - lowered difficulty to 2, replaced slopes with ramps
Spine 0 - reworked
Spine 1 - reworked
Note: I haven't gone through the worst rooms forum post yet, a bunch of rooms will be reworked and added later!
Hitfalling:
Pressing "fall" while in hitstop now sets downward velocity to -20 m/s
Elements can now only be recharged 1 time (noted by dashed vs no dashed circle)
Source
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