Full notes
Full BASED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Store
Update: 0.28
Elements:
Fire - force multiplier 0.5x->0.6x
Frost - now also triggers on hit
Bomb - duration reduced from 3s->2.5s, force increased from 16->20
Chrono - increased physics speed multiplier from 0.4x->0.45
Vortex - increased force from 12->16, increased hitstop from 8f->10f
QoL:
Shield now protects from lava
Added some instruction drawings to smash traps
Top of goal room is now pointy
Rooms:
Floor 19 will now always be an elite floor
Adjusted a few rooms for flow
Polka Dot 3 - lowered difficulty to 2, replaced slopes with ramps
Spine 0 - reworked
Spine 1 - reworked
Note: I haven't gone through the worst rooms forum post yet, a bunch of rooms will be reworked and added later!
Bugfixes:
Teammates can no longer pickup animals for you
Landing while in goal animation will stay in goal animation
Fixed some audio bugs
Fixed some wall clipping/head clipping
Enemies no longer fall through breakable wood
Teammates elements should be reliably less bright now
Removed duplicate binding prevention temporarily
Locked chroma colors no longer sometimes stay colored red
Update: 0.28 Hotfix
Fixed the garden, oops!
Source
Changelog.gg summarizes and formats this update. How we read updates.
