What changed
0 fixes0 additions2 changes0 removals
changedI’m bringing back a simple system that has a huge impact on the gameplay: Fishing . While in other games fishing might just be for selling items, in this game, it’s tied directly to the Hunger Meter , which is a core part of survival. If you run out of vegetables to eat, you can always go fishing to gather ingredients for cooking.
changedAdditionally, NPCs will no longer stand around 24/7. Villagers will now return to their homes when it’s time to sleep. Their schedules where they go and at what time will be defined by their unique personalities and daily routines.
BanHown changes
changedI’m bringing back a simple system that has a huge impact on the gameplay: Fishing . While in other games fishing might just be for selling items, in this game, it’s tied directly to the Hunger Meter , which is a core part of survival. If you run out of vegetables to eat, you can always go fishing to gather ingredients for cooking.
changedAdditionally, NPCs will no longer stand around 24/7. Villagers will now return to their homes when it’s time to sleep. Their schedules where they go and at what time will be defined by their unique personalities and daily routines.
I’m bringing back a simple system that has a huge impact on the gameplay: Fishing. While in other games fishing might just be for selling items, in this game, it’s tied directly to the Hunger Meter, which is a core part of survival. If you run out of vegetables to eat, you can always go fishing to gather ingredients for cooking.
Additionally, NPCs will no longer stand around 24/7. Villagers will now return to their homes when it’s time to sleep. Their schedules where they go and at what time will be defined by their unique personalities and daily routines.