Full notes
Full Bane Murrain update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all! Thank y'all so much for playing the game so far- there's been way more players than I'd expected to have at first and the support means alot! I've been reading and keeping up-to-date with all the reviews and community notes as best as I can; If you haven't already left a review on the game, I'd love to hear your thoughts + it helps boost the game on Steam to reach more people.
What changed
- Events
- Gameplay
- UI and audio
I'm starting to chip away at some of the issues and suggestions in the Community Hub and the Discord, and this patch is the first step. I wanted to get this out sooner since it fixes the main menu aspect ratio issues, but alas I've been plagued by other life events... It's here now though!
v1.1 Changelog:"Day Not-One Patch"
GENERAL GAME CHANGES - Un-fucked the main menu mostly - Tweaked menu aspect ratio adjusting to scale correctly - Tweaked 'Made with Unity' Splash screen
SETTINGS AND JUNK - Added Invert Y mouse option - Moved all HUD related settings to it's own submenu under 'Video' - Added alternate non-dynamic cursor options - Added a slider to change cursor opacity - Move Enemy Markers setting to 'Gameplay' - Option added to stop doors crushing you (for cowards) - Added 2560 x 1440 Resolution
CAMPAIGN CHANGES episode1 act1 - Bathroom doors can now be closed after opening (softlock fix) [p1] - Tweaked the colliders / shape of the Exploded Dropship (softlock fix) [p3]
episode1 act2 - Tweaked some shelving placements (softlock fix) [p3]
I'm currently sorting out some more graphics settings like changing the texture resolution and such for smoother gameplay, but it needs more time in the oven so bear with me a tad bit. Also expect some more outfits to be added! >:3
Until then, keep bane'ing y'all. - Elias
P.S. This update still doesn't effect the Demo yet. Soz!
Source
Changelog.gg summarizes and formats this update. How we read updates.
