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Steam News25 October 20241y ago

BANE MURRAIN OUT NOW

BAM! EPISODE ONE OUT NOW! The full game is now available to buy, with 4 Campaign Acts, Upgrading Guns, Dialogue Choices + Romance, Multiple Horde Maps and Unlockable Outfits & HUDs! I hope you all have a blast with it.

Full notes

Full Bane Murrain update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions0 changes0 removals
  • Maps
  • UI and audio
  • Balance
  • Gameplay
addedBAM! EPISODE ONE OUT NOW! The full game is now available to buy, with 4 Campaign Acts, Upgrading Guns, Dialogue Choices + Romance, Multiple Horde Maps and Unlockable Outfits & HUDs! I hope you all have a blast with it. - Elias
fixedGENERAL GAME CHANGES - The maximum upgrade pistol has been changed to a Magnum gun - Large Health Crates are now pinkish purple - Moved the flashlight again- Pretty sure it's good now... - Changed Bonus Menu difficulty continue to "Enter" instead of "Enter The-" - Fixed the Gothic HUD select from bugging out - Lowered opacity of the aim cursor - Added an Act Select menu (unlocks act access upon reaching that act) - Moved the Credits to their own scene - Added Dream State 1 - Put a silly little Dayne face in the corner - Got Dayne's secret lines working again - Fixed depth rendering issues with the Flesh Wall decors - Added upgrades for the PK-B0W Bolt-Action Rifle - Added upgrades for the DNK Rocket Launcher - Tweaked the credits contents & added game logo - Added Enemy sprites & stuff to the credits 4 funsies - Tweaked some Concept Art descriptions - Changed scaling of menu items & added sliding transitions - Tweaked difficulty select visuals and changed selection sounds - Added proper fading between the Campaign & Extras menus - Put Dayne in the extras menu (honkable)
fixedSETTINGS AND JUNK - Swapped about all the settings menus into catalogues - Swapped directly showing settings before playing for a dedicated settings menu - Added a fullscreen toggle to settings (I have no idea if this works or not) - Fixed bug where menu music would be missing when turning music volume back up from 0 - Added a toggle for no cursor (the hitboxes are big enough not to need it, trust) - Added a toggle for Dayne's Combat Quipps + Achievement for that - Added screen resolution settings - Added Modifiers menu to settings for mid-campaign changing
fixedCAMPAIGN CHANGES misc - Fixed a saferoom bug that reactivated dialtone monitor after workbench use - Added 'Horror Mode' modifier - Added 'Voiced Guns' Modifier - Rebalanced Positive and Negative relationship values for dialogue choices - Reimplemented some cut takes of dialogue as relationship-dependant mood changes - Added more randomly shuffled advertisements - Tweaked Log 7 & Log 11 to better suit intended narrative for Herold
addedepisode1 act1 - Tweaked & added decorations to all parts - Removed some draugr and changed about a few spawns [p1] - Extended and redecorated end of level for a smoother transition [p1] - Reworked space skybox decoration [p3]
addedepisode1 act2 - Added E1A2-P1 - Added E1A2-P2 - Added E1A2-P3 - Added E1A2-P4

Bane Murrain changes

addedBAM! EPISODE ONE OUT NOW! The full game is now available to buy, with 4 Campaign Acts, Upgrading Guns, Dialogue Choices + Romance, Multiple Horde Maps and Unlockable Outfits & HUDs! I hope you all have a blast with it. - Elias
fixedGENERAL GAME CHANGES - The maximum upgrade pistol has been changed to a Magnum gun - Large Health Crates are now pinkish purple - Moved the flashlight again- Pretty sure it's good now... - Changed Bonus Menu difficulty continue to "Enter" instead of "Enter The-" - Fixed the Gothic HUD select from bugging out - Lowered opacity of the aim cursor - Added an Act Select menu (unlocks act access upon reaching that act) - Moved the Credits to their own scene - Added Dream State 1 - Put a silly little Dayne face in the corner - Got Dayne's secret lines working again - Fixed depth rendering issues with the Flesh Wall decors - Added upgrades for the PK-B0W Bolt-Action Rifle - Added upgrades for the DNK Rocket Launcher - Tweaked the credits contents & added game logo - Added Enemy sprites & stuff to the credits 4 funsies - Tweaked some Concept Art descriptions - Changed scaling of menu items & added sliding transitions - Tweaked difficulty select visuals and changed selection sounds - Added proper fading between the Campaign & Extras menus - Put Dayne in the extras menu (honkable)
fixedSETTINGS AND JUNK - Swapped about all the settings menus into catalogues - Swapped directly showing settings before playing for a dedicated settings menu - Added a fullscreen toggle to settings (I have no idea if this works or not) - Fixed bug where menu music would be missing when turning music volume back up from 0 - Added a toggle for no cursor (the hitboxes are big enough not to need it, trust) - Added a toggle for Dayne's Combat Quipps + Achievement for that - Added screen resolution settings - Added Modifiers menu to settings for mid-campaign changing
fixedCAMPAIGN CHANGES misc - Fixed a saferoom bug that reactivated dialtone monitor after workbench use - Added 'Horror Mode' modifier - Added 'Voiced Guns' Modifier - Rebalanced Positive and Negative relationship values for dialogue choices - Reimplemented some cut takes of dialogue as relationship-dependant mood changes - Added more randomly shuffled advertisements - Tweaked Log 7 & Log 11 to better suit intended narrative for Herold
addedepisode1 act1 - Tweaked & added decorations to all parts - Removed some draugr and changed about a few spawns [p1] - Extended and redecorated end of level for a smoother transition [p1] - Reworked space skybox decoration [p3]

BAM! EPISODE ONE OUT NOW! The full game is now available to buy, with 4 Campaign Acts, Upgrading Guns, Dialogue Choices + Romance, Multiple Horde Maps and Unlockable Outfits & HUDs! I hope you all have a blast with it. - Elias

v1.0 Changelog (changes from demo):"Episode One"

GENERAL GAME CHANGES - The maximum upgrade pistol has been changed to a Magnum gun - Large Health Crates are now pinkish purple - Moved the flashlight again- Pretty sure it's good now... - Changed Bonus Menu difficulty continue to "Enter" instead of "Enter The-" - Fixed the Gothic HUD select from bugging out - Lowered opacity of the aim cursor - Added an Act Select menu (unlocks act access upon reaching that act) - Moved the Credits to their own scene - Added Dream State 1 - Put a silly little Dayne face in the corner - Got Dayne's secret lines working again - Fixed depth rendering issues with the Flesh Wall decors - Added upgrades for the PK-B0W Bolt-Action Rifle - Added upgrades for the DNK Rocket Launcher - Tweaked the credits contents & added game logo - Added Enemy sprites & stuff to the credits 4 funsies - Tweaked some Concept Art descriptions - Changed scaling of menu items & added sliding transitions - Tweaked difficulty select visuals and changed selection sounds - Added proper fading between the Campaign & Extras menus - Put Dayne in the extras menu (honkable)

SETTINGS AND JUNK - Swapped about all the settings menus into catalogues - Swapped directly showing settings before playing for a dedicated settings menu - Added a fullscreen toggle to settings (I have no idea if this works or not) - Fixed bug where menu music would be missing when turning music volume back up from 0 - Added a toggle for no cursor (the hitboxes are big enough not to need it, trust) - Added a toggle for Dayne's Combat Quipps + Achievement for that - Added screen resolution settings - Added Modifiers menu to settings for mid-campaign changing

CAMPAIGN CHANGES misc - Fixed a saferoom bug that reactivated dialtone monitor after workbench use - Added 'Horror Mode' modifier - Added 'Voiced Guns' Modifier - Rebalanced Positive and Negative relationship values for dialogue choices - Reimplemented some cut takes of dialogue as relationship-dependant mood changes - Added more randomly shuffled advertisements - Tweaked Log 7 & Log 11 to better suit intended narrative for Herold

episode1 act1 - Tweaked & added decorations to all parts - Removed some draugr and changed about a few spawns [p1] - Extended and redecorated end of level for a smoother transition [p1] - Reworked space skybox decoration [p3]

episode1 act2 - Added E1A2-P1 - Added E1A2-P2 - Added E1A2-P3 - Added E1A2-P4

episode1 act3 - Added E1A3-P1 - Added E1A3-P2 - Added E1A3-P3 - Added E1A4-P4

episode1 act4 - Added E1A4-P1 - Added E1A4-P2 - Added E1A4-P3

ENDLESS MODE CHANGES - Swapped out horde waves for punchable blocks to progress score - Enemies now spawn in horde continuously (capped at 25 max at one time) - Punching progression cubes clears all gore spilt on the floor - Added a chance for players to spawn in Jeff Cole to help fight too :3 - Added a second floor to Horde Map A - Added loading screen to horde menu - Added a 'Ready? Go!' startup - Reworked Horde Map B - Updated song randomizer to include all fight music - 'Punch Me' sign on Horde Objectives glow now - Rebuilt 'Hospital' Horde Map - Added 'Monorail' Horde Map - Added 'Basement' Horde Map - Reworked Dungeon Mode entirely (also it lags less!)

COSMETICS - Dayne Cosmetics now effect HUD face - Fixed issue with Helmet Normal talking animation - Added Beach Dayne - Added Meme HUD - Cubic HUD - Pirate Zeph - Beach Alyssa - Beach Zeph

Source

Steam News / 25 October 2024

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