Full notes
Full BALLYGON update
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What changed
- Gameplay
- Maps
- Balance
- Performance
- UI and audio
- Fixes
VERSION 2.3 IS SPHERE! Thank you for playing BALLYGON! The new Version 2.3 update brings lots of improvements for an enjoyable gameplay experience.
SYSTEM UPDATES
Casual Mode:
Enjoy the game without having to worry about unlock requirements. Simply clear all of the stages to unlock the next challenge! • If you exchanged Tokens for Energy Boosts, Casual and Practice Mode will be locked until you use the Energy Boosts in Challenge Mode.
Token/Extra Exchange:
Items of interest in the Token/Extra Exchange are marked with "Recommended!" if you haven't exchanged Tokens for them yet. • Some items have been reordered on the menu list.
120Hz Time Step (Extra Exchange):
An experimental mode that increases the physics update rate from 60Hz to 120Hz. Try BALLYGON with increased physics and timer accuracy! • Personal Bests recorded at 120Hz will be saved in a new category and will not overwrite records at the default 60Hz. • BALLYGON is designed for 60Hz in mind, so gameplay may feel different. • If the monitor refresh rate is less than 120Hz, VSync will be turned off.
Frame Rate and VSync:
When VSync is off, the frame rate will be limited to 180 FPS to reduce CPU usage. • If the monitor refresh rate is lower than 60Hz, VSync will be turned off.
Dark Background:
Fixed a glitch where the incorrect fog value was applied on the main menu after returning from gameplay.
MODIFIER MODE UPDATES
Added a new animation to direct player attention to the Modifier Mania selection. • Modifier Mode Jump height has been slightly reduced. • Exchange Modifier Invisible Stage now has a drop shadow to help with grid visibility. • If the Course Timer Modifier is active during Practice Mode, a clock displaying the current time will be shown.
GAME UPDATES
Player Move Power increased from 1.04 to 1.09 (stronger movement strength) • Player Drag reduced from 0.05 to 0.03 (slightly higher top speed) • Player Bounciness reduced from 0.56 to 0.54 (less bounce height) • Default Contact Offset decreased from 0.01 to 0.005 (improved collision with geometry) • Button Ball mass reduced from 0.01 to 0.004 (easier to push around) • Bumpers collision shape changed from sphere to capsule. • Invisible Tokens have been added to some stages.
MUSIC UPDATE
New song added to Grandmaster Mode: • STROBE LIGHT by Anthony Seeha
STAGE UPDATES
BEGINNER
Mountains - The floor by the Goal is slightly larger.
Circumference - Adjusted position of obstacles.
Skatepark - Added invisible barriers beneath the ramps avoid the player getting stuck between geometry.
Bumpers - Added new geometry.
ADVANCED
Sticky Pad - First area with wall is larger.
Fold - Added more platforms, added more Energy Pellets, changed Goal position.
Sudden Cliff - Moved the goal a little farther away.
Teleport - Raised the height of some walls.
Obstacles - Move the first ramp closer.
VETERAN
Oscillating Fan - Goal Platform moved more to the right.
Loop - Removed the launcher. Speed boosts have been added.
Sine Wave - Fixed overlapping geometry on moving platforms.
Balance Ball - Adjusted railings and added a Large Token.
EXPERT
Companion - Moved Ball and Button position closer together.
Triangle - Added an alternate path.
GRANDMASTER
Bounce Bridge - Thin platform is wider at the start.
Labyrinth - Walls on the starting platform are higher, distance to the goal is a little farther.
Thank you and I hope you continue to enjoy BALLYGON! -Anthony Seeha
Join the Seeha Circle community on Discord: https://discord.com/invite/xZdWemZdye
Follow BALLYGON on Twitter: @ballygon
Source
Changelog.gg summarizes and formats this update. How we read updates.
