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Steam News1 September 20241y ago

1.4 Dev 3 is now available!

It's been half a year since our last development branch update. We've been busy, let's get into what's we've been working on. Our previous build focused on setting the foundations for the rewritten 2280 physics mode.

Full notes

Full BallisticNG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions1 change0 removals
  • Gameplay
  • UI and audio
addedOur previous build focused on setting the foundations for the rewritten 2280 physics mode. In this build we've not only continued to polish it, but have broken its mechanics out into general options that can be used anywhere. On top of this, we're also introducing 2280 variants for almost every ship in the game!
changedNoticesHow you barrel roll has changed in this update to tapping the thrust button. We had previously implemented the Roll On Thrust Tap option which was disabled by default, but have now expanded it into a general Barrel Roll Input option, with thrust tap as the default value. If you prefer the original way of barrel rolling or want both methods active, you can do so with this option in the controls menu.
addedNoticesThe new selector menus make use of new input bindings. If you're using a supported controller (you didn't have to bind inputs after installing the game) then these new bindings will be setup automatically, otherwise you'll need to head to the inputs menu to bind them.
added2280 Shipshttps://www.youtube.com/watch?v=H70c0Hk-VTQ The biggest addition coming with this update are the 2280 ships. Several months in the making, these are variants of a majority of the game's ships with the full suite of liveries. They currently don't have cockpits and we'll be adding these in future updates.
added2280 ShipsA huge thanks to community members Brobama, Kabelsalat, MrX, Nathancubed and Vista for their hard work in helping design and develop these ships! A new section has been added to the game's credits which lists all of the contributions to this project.
added2280 ShipsThe 2280 ships are statistically identical to their 2159 counterparts and can be used anywhere. Yes, this includes being able to use them in the campaign! Although designed to best fit with 2280, they can be used in any physics mode.

It's been half a year since our last development branch update. We've been busy, let's get into what's we've been working on.

Our previous build focused on setting the foundations for the rewritten 2280 physics mode. In this build we've not only continued to polish it, but have broken its mechanics out into general options that can be used anywhere. On top of this, we're also introducing 2280 variants for almost every ship in the game!

Playing on development builds

  • Right click BallisticNG in your steam library and go to Properties

  • Go to the betas tab on the window that opens

  • From the dropdown select development. If the update doesn't automatically queue for download, restart Steam

  • Once you have opened the game, the version at the bottom right of the menu will read 1.4-d28

Notices

  • How you barrel roll has changed in this update to tapping the thrust button. We had previously implemented the Roll On Thrust Tap option which was disabled by default, but have now expanded it into a general Barrel Roll Input option, with thrust tap as the default value. If you prefer the original way of barrel rolling or want both methods active, you can do so with this option in the controls menu.

  • The new selector menus make use of new input bindings. If you're using a supported controller (you didn't have to bind inputs after installing the game) then these new bindings will be setup automatically, otherwise you'll need to head to the inputs menu to bind them.

2280 Ships

https://www.youtube.com/watch?v=H70c0Hk-VTQ The biggest addition coming with this update are the 2280 ships. Several months in the making, these are variants of a majority of the game's ships with the full suite of liveries. They currently don't have cockpits and we'll be adding these in future updates.

A huge thanks to community members Brobama, Kabelsalat, MrX, Nathancubed and Vista for their hard work in helping design and develop these ships! A new section has been added to the game's credits which lists all of the contributions to this project.

The 2280 ships are statistically identical to their 2159 counterparts and can be used anywhere. Yes, this includes being able to use them in the campaign! Although designed to best fit with 2280, they can be used in any physics mode.

2280 ships use a newly added variant system, which allows you to select the ship through the menu entries for the 2159 ships. More information about both the variant system and the new selection menus are below.

Ship And Track Variants

The new variant system reduces a lot of clutter that has started to build over the years. Also available to modders, variants allow us to combine multiple options into one entry in the menus. For ships this means allowing the selection of multiple prefabs from a single menu entry, and for tracks this is forward/reverse and course selections.

Our internal use of this system is a bit more strict then what modders can use it for. The system allows you to pull in any installed content (except built in ships for custom ships) so you can create content that acts as it's own self contained category, providing any variant dependencies are also installed.

New Content Selector Menus

To properly support the selection of 2280 ships we've redesigned the ship selection menu and taken the oppertunity to fix many long standing issues with the previous turntable design. We've also copied this design over to the track selector to streamline everything.

Source

Steam News / 1 September 2024

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