In this update6
Full notes
Full Balladrion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Events
- Fixes
Balladrion changes
New Features & Mechanics
New game speed system - players' global game speed now increases every minute; added a new UI to display it.
New arrow styles – players can now equip a different quiver for their left and right side, allowing for a more personalized playstyle.
Weapons on maps – equipped weapons now appear on both T1 and T2 maps (more maps in full game to follow).
Upper section of T1 map – added a new bridge.
Elite enemies – new effects:
Elite ball now explodes on death.
Elite forest enemy has a bigger green splash on death.
Red goblin now spawns floating red mines when summoned.
Forest elite enemy spawns 4 green damage spikes on death.
Will-o'-the-wisp (Bludička) – new emissive texture.
Map markers – updated markers for all events, merchants, quests, etc.
Steam post imageSteam post image
Balancing
Overall game rebalancing.
Boons now unlock in the city after 700 kills instead of 1600.
Boost – now summons 3 piercing orbs that orbit for 6 seconds instead of 5 (also fixed incorrect Czech localization that still showed "5").
Yellow events no longer directly affect game speed – speed is now time-based.
T1 and T2 maps now automatically increase game speed over time.
Tic-tac sound volume increased from 0.2 to 0.5.
Bug Fixes
Added missing sound for the shield option in boon selection (around lvl 4/5).
Reduced charged combo ultimate volume by 0.01.
Fixed a damage issue affecting forest and mushroom enemies dealt by the player.
Fixed AOE damage not correctly targeting ranged enemies.
Fixed a UI bug with the golden quiver.
Fixed graveyard interaction – it now correctly opens the bucky arrow and golden shield.
Fixed enemies getting stuck in certain map locations.
Improved hit-flash color for better visual feedback when the player takes damage.
Reworked the event "rising" animation.
Improved piercing arrow visuals and technical behavior.
UI checkboxes are now more visible.
Fixed ESC/pause menu behavior.
Extended dash invulnerability (ghost state) from 1.5 to 2 seconds to prevent players getting stuck inside enemies.
Fixed a bug in Ironman mode where no boons were granted.
Various additional UI fixes.
Audio
Added sound effect for picking up golden arrows.
All sound effects now use the SFX sound class and properly respect audio settings.
Performance & Optimization
Optimized volumetric clouds and several textures.
Optimized main menu, city hub, and all demo cutscenes.
Localization
Text now available in both English and Czech.
Several Czech translation fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
