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Steam News28 July 20261mo ago

Update: New Arrows, Abilities, Quivers, Mechanics, Rebalancing & Bug Fixes

New Features & Mechanics New game speed system - players' global game speed now increases every minute; added a new UI to display it.

In this update6

Full notes

Full Balladrion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes8 additions12 changes1 removal
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Events
  • Fixes
addedNew Features & MechanicsNew game speed system - players' global game speed now increases every minute; added a new UI to display it.
addedNew Features & MechanicsNew arrow styles – players can now equip a different quiver for their left and right side, allowing for a more personalized playstyle.
changedNew Features & MechanicsWeapons on maps – equipped weapons now appear on both T1 and T2 maps (more maps in full game to follow).
addedNew Features & MechanicsUpper section of T1 map – added a new bridge.
addedNew Features & MechanicsElite enemies – new effects: Elite ball now explodes on death. Elite forest enemy has a bigger green splash on death. Red goblin now spawns floating red mines when summoned. Forest elite enemy spawns 4 green damage spikes on death.
addedNew Features & MechanicsWill-o'-the-wisp (Bludička) – new emissive texture.
Tic-tac sound volume0.20.5Tic-tac sound volume increased, buffExtended dash invulnerability (ghost state)1.52secondsExtended dash invulnerability (ghost state) increased, buff

Balladrion changes

addedNew game speed system - players' global game speed now increases every minute; added a new UI to display it.
addedNew arrow styles – players can now equip a different quiver for their left and right side, allowing for a more personalized playstyle.
changedWeapons on maps – equipped weapons now appear on both T1 and T2 maps (more maps in full game to follow).
addedUpper section of T1 map – added a new bridge.
addedElite enemies – new effects: Elite ball now explodes on death. Elite forest enemy has a bigger green splash on death. Red goblin now spawns floating red mines when summoned. Forest elite enemy spawns 4 green damage spikes on death.

New Features & Mechanics

  • New game speed system - players' global game speed now increases every minute; added a new UI to display it.

  • New arrow styles – players can now equip a different quiver for their left and right side, allowing for a more personalized playstyle.

  • Weapons on maps – equipped weapons now appear on both T1 and T2 maps (more maps in full game to follow).

  • Upper section of T1 map – added a new bridge.

  • Elite enemies – new effects:

    • Elite ball now explodes on death.

    • Elite forest enemy has a bigger green splash on death.

    • Red goblin now spawns floating red mines when summoned.

    • Forest elite enemy spawns 4 green damage spikes on death.

  • Will-o'-the-wisp (Bludička) – new emissive texture.

  • Map markers – updated markers for all events, merchants, quests, etc.

Steam post imageSteam post image

Balancing

  • Overall game rebalancing.

  • Boons now unlock in the city after 700 kills instead of 1600.

  • Boost – now summons 3 piercing orbs that orbit for 6 seconds instead of 5 (also fixed incorrect Czech localization that still showed "5").

  • Yellow events no longer directly affect game speed – speed is now time-based.

  • T1 and T2 maps now automatically increase game speed over time.

  • Tic-tac sound volume increased from 0.2 to 0.5.

Bug Fixes

  • Added missing sound for the shield option in boon selection (around lvl 4/5).

  • Reduced charged combo ultimate volume by 0.01.

  • Fixed a damage issue affecting forest and mushroom enemies dealt by the player.

  • Fixed AOE damage not correctly targeting ranged enemies.

  • Fixed a UI bug with the golden quiver.

  • Fixed graveyard interaction – it now correctly opens the bucky arrow and golden shield.

  • Fixed enemies getting stuck in certain map locations.

  • Improved hit-flash color for better visual feedback when the player takes damage.

  • Reworked the event "rising" animation.

  • Improved piercing arrow visuals and technical behavior.

  • UI checkboxes are now more visible.

  • Fixed ESC/pause menu behavior.

  • Extended dash invulnerability (ghost state) from 1.5 to 2 seconds to prevent players getting stuck inside enemies.

  • Fixed a bug in Ironman mode where no boons were granted.

  • Various additional UI fixes.

Audio

  • Added sound effect for picking up golden arrows.

  • All sound effects now use the SFX sound class and properly respect audio settings.

Performance & Optimization

  • Optimized volumetric clouds and several textures.

  • Optimized main menu, city hub, and all demo cutscenes.

Localization

  • Text now available in both English and Czech.

  • Several Czech translation fixes.

Source

Steam News / 28 July 2026

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