Full notes
Full Balladrion update
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What changed
- UI and audio
- Fixes
- Balance
- Gameplay
- Maps
- Performance
Balladrion changes
Fixes
Fixed the pitch and volume of the lightning sound
Fixed the torch sound
Fixed the arrow hit
Fixed translations from EN to CS
Attack speed boon had no effect – fixed
Three-arrow boon: faster shooting and the linked sound sped up accordingly
Reworked the "Do you really want to leave?" dialog in the tutorial
Lucky minute sometimes didn't appear – bug found and fixed
T2 map: gold arrows by the magnet moved slightly further away
UI: the crown now displays EXP instead of gold
New animations and visuals
Lightning/immunity animation on the T2 map
Animation for the HP potion merchant
Animation for the ST potion merchant
Magnet and backpack animation
Added an animation to the skull on the character giving 20g for 200 red skulls
Health / Critical / Lifesteal / SP regen boons - added a visual on the player
New boon animation including arrows, synced with the sound
Sound
Added boon sounds - coin, skip, pickup, and reroll
Added sounds for the lucky / unlucky minute buttons
Graphics and optimization
Changed the backpack texture
Reduced fog density - slightly better FPS
- T1 mapslightly tweaked materials and objects
Minor adjustments to the main menu
Gameplay and UX
The ultimate is now marked with a circle on the ground for better visibility
Camera shake when killing all enemies via an event, the Death Wish boon, or the event on the T2 map
Cutscenes are now interactive – text types out gradually with a clicking sound
- T2 mapenemy movement speed increased from 50 to 60
Enlarged the wishlist button
Controller layout: info icon moved lower
Added the note "Game is still in development" (both CZ and EN)
Source
Changelog.gg summarizes and formats this update. How we read updates.
