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Steam News8 May 20261mo ago

Patch 0.710 - A major wave of fixes, improvements, and new content

Enemies & Spawning Fixed spawning: enemies no longer spawn too close to the player: they will relocate to a different spawn point instead Fixed pathfinding for all maps including the tutorial: enemies should hesitate le

Full notes

Full Balladrion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions10 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Performance
  • Fixes
changedEnemies & Spawning
fixedFixed spawning: enemies no longer spawn too close to the player: they will relocate to a different spawn point instead
fixedFixed pathfinding for all maps including the tutorial: enemies should hesitate less and pick a better path toward the player
changedImproved movement for crossbow goblins
addedAll merchants now have a circle of interest
changedCompletely reworked autoattack and autoaim system: now calculates distances and shoots automatically
New buttons, larger text, opacity10.7New buttons, larger text, opacity decreased, nerf

Balladrion changes

changedEnemies & Spawning
fixedFixed spawning: enemies no longer spawn too close to the player: they will relocate to a different spawn point instead
fixedFixed pathfinding for all maps including the tutorial: enemies should hesitate less and pick a better path toward the player
changedImproved movement for crossbow goblins
addedAll merchants now have a circle of interest

Enemies & Spawning

  • Fixed spawning: enemies no longer spawn too close to the player: they will relocate to a different spawn point instead

  • Fixed pathfinding for all maps including the tutorial: enemies should hesitate less and pick a better path toward the player

  • Improved movement for crossbow goblins

  • All merchants now have a circle of interest

Autoattack & Autoaim

  • Completely reworked autoattack and autoaim system: now calculates distances and shoots automatically

  • Targets enemies, bonus buffs, and wisps

  • Tutorial updated to hint to the player that the autoattack feature can be enabled

UI & Controls

  • New main HUD

  • New buttons, larger text, opacity changed from 1 to 0.7 for a less aggressive look

  • Fixed interaction flickering

  • Fixed Forest Shield and Thunder UI

  • Easy mode added, Insane mode removed

Maps & World

  • Reworked map T1: gathering now makes more sense: materials block passages and encourage the player to mine

  • Updated goblin sprites and grid for better visibility

  • Updated global grass and lighting for better scene readability

  • Edited fog effect for cutscenes

  • Main menu trees are no longer as distracting

Visual Effects & Animation

  • New sparkle effect for gathering

  • Updated material bag animations

  • Fixed bloodwell effect

  • Smoother and faster movement for all pawns

Miscellaneous

  • Fixed Czech language text errors

  • Various minor bugs fixed during the update process

New trailer here:

Source

Steam News / 8 May 2026

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