Full notes
Full Balladrion update
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What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Fixes
Balladrion changes
Enemies & Spawning
Fixed spawning: enemies no longer spawn too close to the player: they will relocate to a different spawn point instead
Fixed pathfinding for all maps including the tutorial: enemies should hesitate less and pick a better path toward the player
Improved movement for crossbow goblins
All merchants now have a circle of interest
Autoattack & Autoaim
Completely reworked autoattack and autoaim system: now calculates distances and shoots automatically
Targets enemies, bonus buffs, and wisps
Tutorial updated to hint to the player that the autoattack feature can be enabled
UI & Controls
New main HUD
New buttons, larger text, opacity changed from 1 to 0.7 for a less aggressive look
Fixed interaction flickering
Fixed Forest Shield and Thunder UI
Easy mode added, Insane mode removed
Maps & World
Reworked map T1: gathering now makes more sense: materials block passages and encourage the player to mine
Updated goblin sprites and grid for better visibility
Updated global grass and lighting for better scene readability
Edited fog effect for cutscenes
Main menu trees are no longer as distracting
Visual Effects & Animation
New sparkle effect for gathering
Updated material bag animations
Fixed bloodwell effect
Smoother and faster movement for all pawns
Miscellaneous
Fixed Czech language text errors
Various minor bugs fixed during the update process
New trailer here:
Source
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