In this update6
Full notes
Full Balladrion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Store
- Balance
- Fixes
Balladrion changes
A huge thank you to the whole community your feedback shapes this game directly. Every patch brings us closer to something great.
New content
All boon tables now have a hover popup, pick-up sound
Every boon now has its own animation - rotation, shear, or size pulse
All new boons now have Czech localisation added.
Lucky and unlucky minutes now have Czech localisation.
New bridge sections added to the T1 map - more room to manoeuvre and dedicated escape routes for new players.
- New player modal addedon first run, the game now asks whether you want auto-attack enabled.
Progressive reveal system introduced - totems, merchants, the town, and the tutorial unlock step by step as you progress.
Totem boons now appear gradually based on your stats, rather than all at once.
Closed shops (totems, ability shops, bow shops) now have dedicated animations so it's clear they're locked.
Changes & balance
- Easy mode reworkedenemies deal less damage, move slower, and their abilities are weaker. Q ability and Dash are improved while Easy mode is active.
Stats merchant is now open immediately - no need to unlock it first.
Both foxes on map 1 are now active from the start, giving new players access to upgrades earlier.
Magnet radius for health potions and stamina pickups has been increased.
Some of unlucky minutes was disabled/deleted
Small UI improvements for all merchant screens.
Minor layout adjustments to the T2 map
Sound
Basic attack sounds are no longer identical every hit - pitch is randomised between 0.9 and 1.0, with multiplayer variation between 0.95 and 1.05.
Enemy death sounds now also use randomised pitch (0.9–1.0 solo, 0.95–1.05 multiplayer), making combat feel less repetitive.
- Heartbeat low-health warningvolume raised from 0.2 to 0.3, pitch increased to 1.2, and the reset timer extended to 2.7 seconds it's easier to notice when you're in danger.
Damage received sound made more distinct so it's clear when the player takes a hit.
Fixed a bug where sounds played faster on every subsequent map.
Arrow Fury ability now has a corrected hover sound.
Level-up sound is now louder
UI & visual
Buttons across the game now have animations and click feedback the whole UI feels much more responsive and alive.
You Died screen fully redesigned with shaders and added visual flair.
Tutorial anchors for all popups fixed and repositioned correctly.
Fixes
Several stuck spots in the tutorial have been fixed.
Tutorial gates redesigned to prevent navigation issues.
Will-o'-wisp (Bludička) in the tutorial is no longer locked away - players can now reach it freely.
Source
Changelog.gg summarizes and formats this update. How we read updates.
