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Steam News20 May 20261mo ago

Patch note · v0.714: A patch full of new stuff. Boons, sounds, modes, UI

A huge thank you to the whole community your feedback shapes this game directly. Every patch brings us closer to something great.

In this update6

Full notes

Full Balladrion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes12 additions9 changes2 removals
  • UI and audio
  • Gameplay
  • Maps
  • Store
  • Balance
  • Fixes
addedNew contentAll boon tables now have a hover popup, pick-up sound
addedNew contentEvery boon now has its own animation - rotation, shear, or size pulse
addedNew contentAll new boons now have Czech localisation added.
addedNew contentLucky and unlucky minutes now have Czech localisation.
addedNew contentNew bridge sections added to the T1 map - more room to manoeuvre and dedicated escape routes for new players.
addedNew contentNew player modal added: on first run, the game now asks whether you want auto-attack enabled.
Heartbeat low-health warning: volume0.20.3Heartbeat low-health warning: volume increased, buff

Balladrion changes

addedAll boon tables now have a hover popup, pick-up sound
addedEvery boon now has its own animation - rotation, shear, or size pulse
addedAll new boons now have Czech localisation added.
addedLucky and unlucky minutes now have Czech localisation.
addedNew bridge sections added to the T1 map - more room to manoeuvre and dedicated escape routes for new players.

A huge thank you to the whole community your feedback shapes this game directly. Every patch brings us closer to something great.

New content

  1. All boon tables now have a hover popup, pick-up sound

  2. Every boon now has its own animation - rotation, shear, or size pulse

  3. All new boons now have Czech localisation added.

  4. Lucky and unlucky minutes now have Czech localisation.

  5. New bridge sections added to the T1 map - more room to manoeuvre and dedicated escape routes for new players.

  6. New player modal addedon first run, the game now asks whether you want auto-attack enabled.
  7. Progressive reveal system introduced - totems, merchants, the town, and the tutorial unlock step by step as you progress.

  8. Totem boons now appear gradually based on your stats, rather than all at once.

  9. Closed shops (totems, ability shops, bow shops) now have dedicated animations so it's clear they're locked.

Changes & balance

  1. Easy mode reworkedenemies deal less damage, move slower, and their abilities are weaker. Q ability and Dash are improved while Easy mode is active.
  2. Stats merchant is now open immediately - no need to unlock it first.

  3. Both foxes on map 1 are now active from the start, giving new players access to upgrades earlier.

  4. Magnet radius for health potions and stamina pickups has been increased.

  5. Some of unlucky minutes was disabled/deleted

  6. Small UI improvements for all merchant screens.

  7. Minor layout adjustments to the T2 map

Sound

  1. Basic attack sounds are no longer identical every hit - pitch is randomised between 0.9 and 1.0, with multiplayer variation between 0.95 and 1.05.

  2. Enemy death sounds now also use randomised pitch (0.9–1.0 solo, 0.95–1.05 multiplayer), making combat feel less repetitive.

  3. Heartbeat low-health warningvolume raised from 0.2 to 0.3, pitch increased to 1.2, and the reset timer extended to 2.7 seconds it's easier to notice when you're in danger.
  4. Damage received sound made more distinct so it's clear when the player takes a hit.

  5. Fixed a bug where sounds played faster on every subsequent map.

  6. Arrow Fury ability now has a corrected hover sound.

  7. Level-up sound is now louder

UI & visual

  1. Buttons across the game now have animations and click feedback the whole UI feels much more responsive and alive.

  2. You Died screen fully redesigned with shaders and added visual flair.

  3. Tutorial anchors for all popups fixed and repositioned correctly.

Fixes

  1. Several stuck spots in the tutorial have been fixed.

  2. Tutorial gates redesigned to prevent navigation issues.

  3. Will-o'-wisp (Bludička) in the tutorial is no longer locked away - players can now reach it freely.

Source

Steam News / 20 May 2026

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