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Steam News15 July 20261mo ago

Patch 0.0718 - Combo Overhaul

Balance Nerfed gold and wood drop from enemies – requires 2 more kills before drop T1 map – faster enemy spawnrate Rebalanced shops Combo can be upgraded in the city (ready for demo) New Features New combo & ability sys

In this update7

Full notes

Full Balladrion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes9 additions12 changes2 removals
  • Balance
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedBalanceNerfed gold and wood drop from enemies – requires 2 more kills before drop
changedBalanceT1 map – faster enemy spawnrate
changedBalanceRebalanced shops
changedBalanceCombo can be upgraded in the city (ready for demo)
addedNew FeaturesNew combo & ability system
addedNew FeaturesAdded new particle effects
Hit flash0.30.5Hit flash increased, buffRanged enemies – cone rotation -60/+60, longer lifespan (45Ranged enemies – cone rotation -60/+60, longer lifespan ( increased, buff

Balladrion changes

changedNerfed gold and wood drop from enemies – requires 2 more kills before drop
changedT1 map – faster enemy spawnrate
changedRebalanced shops
changedCombo can be upgraded in the city (ready for demo)
addedNew combo & ability system

Balance

  • Nerfed gold and wood drop from enemies – requires 2 more kills before drop

  • T1 map – faster enemy spawnrate

  • Rebalanced shops

  • Combo can be upgraded in the city (ready for demo)

New Features

  • New combo & ability system

  • Combo effect: flash + shrink

  • Golden quiver – shows a yellow bracelet

  • Added new particle effects

  • Magnet is faster

Fixes

  • Boon disk – shrunk and made faster

  • Fixed general ability sounds

  • Fixed sound playback – no longer thousands of sounds at once, now they queue properly

  • T1 map – fixed bridge, enemies no longer get stuck

  • City portals – fixed and narrowed UI

  • T2 map – no longer kills all enemies, only a large portion

  • Arrow hitting the player now destroys itself and plays a hit sound

  • Fixed auto-attack – some enemies weren't targetable

  • Red mushroom explosion now always applies to enemies, even after being shot

Visual & Sound

  • Adjusted red mushroom explosion effect (bigger)

  • Enemy mushroom – new overlay, texture, effect, sound

  • New overlay and texture for tree elite enemy

  • New sound effects

  • New pickup and kill effects (soul was barely visible before)

  • Hit flash adjusted from 0.3 to 0.5 – more visible when enemy is hit

  • Different sparkle effects for individual characters

  • Plasma ball boosted

  • Added ultimate sound

Enemies

  • Goblin archers now shoot randomly

  • Ranged enemies – cone rotation -60/+60, longer lifespan (4→5), increased range

  • Long range enemies can pass through

  • Spawner changed

UI / Text

  • Control menu updated, added combo ability info point (CZ/EN)

  • Added new texts and translations

Other

  • Unused boons/effects completely removed from the game

  • Ongoing performance improvements

Source

Steam News / 15 July 2026

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