In this update7
Full notes
Full Balladrion update
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What changed
- Balance
- Maps
- Gameplay
- UI and audio
- Fixes
- Performance
Balladrion changes
Balance
Nerfed gold and wood drop from enemies – requires 2 more kills before drop
T1 map – faster enemy spawnrate
Rebalanced shops
Combo can be upgraded in the city (ready for demo)
New Features
New combo & ability system
Combo effect: flash + shrink
Golden quiver – shows a yellow bracelet
Added new particle effects
Magnet is faster
Fixes
Boon disk – shrunk and made faster
Fixed general ability sounds
Fixed sound playback – no longer thousands of sounds at once, now they queue properly
T1 map – fixed bridge, enemies no longer get stuck
City portals – fixed and narrowed UI
T2 map – no longer kills all enemies, only a large portion
Arrow hitting the player now destroys itself and plays a hit sound
Fixed auto-attack – some enemies weren't targetable
Red mushroom explosion now always applies to enemies, even after being shot
Visual & Sound
Adjusted red mushroom explosion effect (bigger)
Enemy mushroom – new overlay, texture, effect, sound
New overlay and texture for tree elite enemy
New sound effects
New pickup and kill effects (soul was barely visible before)
Hit flash adjusted from 0.3 to 0.5 – more visible when enemy is hit
Different sparkle effects for individual characters
Plasma ball boosted
Added ultimate sound
Enemies
Goblin archers now shoot randomly
Ranged enemies – cone rotation -60/+60, longer lifespan (4→5), increased range
Long range enemies can pass through
Spawner changed
UI / Text
Control menu updated, added combo ability info point (CZ/EN)
Added new texts and translations
Other
Unused boons/effects completely removed from the game
Ongoing performance improvements
Source
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