Full notes
Full Balladrion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Main Changes
Updated Fresnel effect and improved main character visuals The character is now easier to see and doesn’t get lost during gameplay.
Increased polygon count for the main character More detailed model and improved visual quality.
New tutorial intro screen Players can choose whether they want to play or skip the tutorial (“Are you new to roguelite/ARPG?” – Skip tutorial / Start tutorial).
Tutorial redesigned to be more interactive
Enemies now actively engage the player They are no longer just locked in place.
Player cannot die during the tutorial
3 level-ups during the tutorial Allows players to try selecting boons.
Players can test multiple UCs
Tutorial texts shortened
Removed excessive exclamation marks to reduce UI confusion
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Source
Changelog.gg summarizes and formats this update. How we read updates.
