Update log
Full Baldur's Gate 3 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Server
- Balance
NOTICE: Due to a build error causing new crashes, we’ve rolled back Hotfix 4 for the time being. We'll re-release it as soon as we’ve fixed the cause.
If you’ve saved since updating, you won’t be able to load those saves until we’ve re-published Hotfix 4. You can keep playing on your Hotfix 3 saves, you just won't be able to load saves from today’s Hotfix 4 until it’s pushed live again. Sorry about the inconvenience. 🙏
(8/16/23 @ 3:40pm PDT) ----
Hello everyone,
Thanks to all of you, we had an even better second weekend on Steam than our first, taking us to over 850,000 concurrent players on Sunday. We can’t quite believe it, but we’re firmly in the top 10 most played games of all time on Steam now, and we’re immensely grateful.
All that said, Hotfix #4 is here and it’s taking aim at several crashes, bugs, flow issues, and companions who keep trying to sleep in, all detailed below. Beware of spoilers!
As Swen mentioned on Twitter, up next on our roadmap is Patch 1 – a larger update of over 1000 fixes and tweaks, followed by Patch 2, which will incorporate some of the biggest requests we’ve received from the community since launch.
Please reach out to our support team with further issues. We’re busy working away on further patches and hotfixes, and your reports make the world of difference. Thank you for playing Baldur’s Gate 3.
CRASHES AND BLOCKERS
Fixed players getting stuck mid-Long-Rest due to companions not waking up.
Fixed being able to Long Rest in the
Astral Prism
, potentially causing the portal to disappear.
Fixed
Orin
getting pulled from her location in the
Temple of Bhaal
if the door was opened before killing
Gortash
in Wyrm's Crossing.
Fixed a script issue preventing some players from loading savegames.
MULTIPLAYER
Fixed characters disappearing when disconnecting and reconnecting in split-screen.
Added a warning for hosts in multiplayer when clients join through drop-in during Character Creation. Hosts must now grant approval before new players join.
Fixed the visibility of multiplayer servers on GOG.
COMBAT
Slightly increased Isobel's HP so she doesn't die as easily.
Fixed a bug that would make
Gortash
join the combat taking place in
Wyrm's Rock's Audience Hall
while he was in his office upstairs.
Fixed Cruel Sting adding infinite additional Psychic damage to attacks.
FLOW AND SCRIPTING
Fixed the
'Enemy of the Absolute'
crime not clearing from player characters, resulting in a soft block when speaking to the
Steel Watch
.
Fixed the game thinking
the Emperor
had died in
the Astral Prism
when you healed a downed ally.
Player resources are now correctly restored at the end of Act II.
Having dead party members no longer prevents you from entering
the Astral Prism
.
Fixed a bug preventing you from talking to
Ravengard
if he gets moved to the camp in a certain case.
Hostages in
the Iron Throne
will no longer be stuck if you turn back and return again.
Players with modded or cheated savegames with characters at Level 13 or above can now travel to
the House of Hope
.
Killing
Anders
will no longer make the other paladins leave
the Tollhouse
.
Source
