Update log
Full Baldur's Gate 3 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello all,
Extracted changes
- Performance
- Gameplay
Since launching last month, a lot of tweaks and updates can already be seen in Baldur's Gate 3. Over the past few weeks we've chased down bugs, polished up some cinematics, and used your feedback to help organize our thoughts and inform our plans going forward. The first major patch just launched, solving over 1000 bugs to hopefully make Baldur’s Gate 3 an even better experience. But it was still a patch designed primarily to squash bugs.
We want to go further than that. We now find ourselves at a time where we’re able to properly sit down and consider how to parse feedback beyond bug fixing and UX tweaks. Patch 2 is just around the corner, and while it does include bug fixes, it also includes substantial performance improvements for the first time since launch. Perhaps more notably, we’re adding better closure to the story’s final act in the form of a more fleshed-out ending for Karlach - something many of you have been asking for.
Before we get ahead of ourselves, let’s take a moment to focus on a conversation some of you have been having in the background. Many of the points that come out of this conversation are being funneled into the umbrella term of ‘cut content’, so we thought it would be helpful to give you some clarity about that as we think about the future of Baldur’s Gate 3.
We went through many different threads and reviews with our community teams, and we think we’ve managed to truncate the discussion about cut content and Act 3 into three topics: Performance, Bugs, and User Experience.
Performance. The city of Baldur’s Gate itself is ambitious. Technically, narratively, and in scope. One of the biggest issues with creating games is that technology is always trying to keep up with your ambition, and here we’ve been hit pretty hard by some setbacks. We know that Act 3’s performance isn’t as good as the first two acts, but the good news is that Patch 2 is bringing major performance improvements to the entire game, but more specifically to Act 3 where you’ll feel it the most. We’ll also be working throughout September to improve performance in Act 3 further with new technology that’s been taking a bit longer to release than we expected.
Bugs. We’ve seen your reports about Act 3, and we are as frustrated as you are by bugs spoiling the experience. So we’re dedicated to solving these quickly. And as you’ve noticed by our Hotfix and Patch rollout, we’re getting pretty fast.
Our approach is that whenever blockers pop up, we either release a hotfix if a patch is not imminent or include the fix as part of a patch if the patch is imminent. With Patch 1, your experience should already be a lot better, with most big issues solved by at least a workaround.
Patch 2 looks to further eliminate some of the more major issues, including those found in Act 3. Some things that are currently being associated with ‘cut content’ are actually things like companion reactions to events in the world that didn’t trigger. These are being solved. Where there seem to be loose ends, we’re tying them up.
User Experience. UX covers a lot of things: from how it feels to play the game, to how you feel when you’re playing it. Baldur’s Gate 3 is a game 3 years in Early Access and 6 years in the making. Many of the ‘building blocks’ or ideas, tests, or however you
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