Update log
Full Baldur's Gate 3 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone,
Extracted changes
- Gameplay
- Fixes
- Performance
- UI and audio
- Balance
We’ve got another hotfix for you today, fixing over 200 bugs, issues and more. Dogs: man’s best friend, but remarkably high maintenance. In this update, we’ve let Scratch off the leash a little bit, and he’ll sniff out digging spots by himself! Make sure you give him a pet for every bit of treasure he uncovers, you heartless monsters.
Also, we’ve decided to make the Blue Behir Dice permanently available to all players. Some lucky players may have gotten hold of it early, but we’ll just… roll with it.
As ever, thank you for playing Baldur’s Gate 3 and reporting these issues! Behind the frontlines, our team would like to thank you for how much information you’re providing in your bug reports, it’s enabling us to get these hotfixes ready very quickly. Continue to be thorough, we appreciate it. Please reach out to our support team if you run into trouble.
CRASHES AND BLOCKERS
Fixed an issue with spell slots that would prevent you from levelling up while multiclassing.
Fixed an edge case issue preventing you from initiating a Long Rest.
Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading.
Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised.
MULTIPLAYER
Fixed the Hireling UI from being split in half on each monitor in splitscreen.
Fixed some visual artefacts appearing on split-screen when using Vulkan.
Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him.
COMBAT
Fixed
the cultists in the Temple of Bhaal
reacting strangely to Wild Shaped characters in combat.
The guards in the Counting House will now continue pursuing you through the vault room.
Fixed the camera not working correctly in
combat with Ansur
.
Fixed a bug that would let you use the Hide action outside of your turn in combat.
Increased Isobel's AC to restore the intended balance.
Increased Glitterbeard's HP and Dexterity and gave him the Shield spell.
If you deal damage to
certain Bhaalist lackeys in the Sewers
, they will now lose their Unstoppable condition.
Fixed Haarlep going to the Ethereal Plane on the killing blow and then coming back again.
Added the NPCs in the drider's convoy to the same combat group.
Fixed
the hag having her illusions occasionally
spawn on top of an explosive mine.
Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them.
CHARACTER CREATION
Fixed mismatches between colours in Character Creation and in game, mainly affecting horns.
AUDIO
When things go south in Crèche Y'llek, the music now goes from mellow to metal.
GAMEPLAY
Fixed an issue preventing you from talking to Withers in Act 3.
Companions can now also trigger various tutorial pop-ups.
Scratch can now find digging spots by himself.
Fixed a hatch in the Emerald Grove not unlocking after a successful check.
The Devil's in the Details achievement can now be achieved by all party members, including followers.
Fixed an issue with crimes that meant you wouldn't get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully.
You now consistently get the Bloodless condition the morning after Astarion bites you.
Fixed a bug allowing you to spam party
Source
