Full notes
Full Badassgard update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
- Store
- UI and audio
Patch Notes
This update focuses on faster combat pacing and refining underused features. New Oparts and reworked combat mechanics bring fresh dynamics and new meta possibilities.
Controller & Steam Deck Support
Full support for console controllers and Steam Deck has been implemented.
Combat
The “Etir Booster” item has been renamed to “Valhalla Energy.”
When used, it amplifies all player speeds and can now be stacked multiple times.
The Forgotten Temple map now features a wider variety of objects, including the deranged decorations of the Magnisson family.
Fixed an issue where Magnisson the Blasphemer would remain frozen after performing a downward strike.
The damage scaling formula based on range has been updated.
Damage dealt outside effective range is now displayed in gray.
You can now avoid area damage by hiding behind obstacles.
Content
Added several new Oparts that grant even more destructive abilities.
Introduced new Opart appearances with diverse visual designs.
Added Emote System:
You can perform emotes by pressing V, after assigning them to slots beforehand.
Emotes and spawn animations can be configured through “Mimir’s Mirror.”
Accessible near the “Hero’s Cabinet.”
Steam post imageSteam post image
Adjusted prices and available quantity for “Device of Offering.”
Updated modeling for “Urd of Norn”.
Added a boombox to shops that plays background music.
Blessings
Odin’s passive abilities have been reworked.
He now gains four different passive bonuses based on Faith Level.
Tyr’s overall balance has been redesigned.
We found that Tyr’s former “heavy and powerful” playstyle affected combat pacing more than intended.
He has been redesigned to support faster, more agile responsiveness while maintaining his identity.
Tyr now uses Slug Shell as his default ammunition.
“Sacred Inferno” damage has been reduced, but charge time has been greatly decreased.
“Judgment Dash” dash distance has been reduced, but both cooldown and cast delay have been significantly shortened.
General
Fixed various stuck positions in multiple maps.
Removed unnecessary collisions on small or thin objects to improve movement flow.
Corrected typos and NPC dialogue text.
Added several UI animations and cleaned up layout alignment.
Fixed cases where enemies would walk in place.
Various stability improvements and bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
