In this update5
Full notes
Full Badassgard update
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What changed
- UI and audio
- Fixes
- Gameplay
- Balance
- Maps
Badassgard changes
Hello Vikings,
A huge thank you to everyone currently participating in our Demo. We’ve been listening closely to your feedback and have pushed out a hotfix to address several animation lock issues, UI errors, and some pesky bugs that were disrupting the flow of combat.
Our goal is to make sure your shotgun-blasting journey through the Nine Realms is as smooth as a fresh mug of energy drink. We’re always listening, so keep that feedback coming in the Discord!
— PATCH NOTES —
Animation & Control Issues
Resolved issue where repeatedly using skills with 0 ammo caused all attacks and skill controls to lock up
Resolved issue where interacting with a chest while at 0 ammo had a low probability of locking player controls post-interaction
Resolved issue where aiming was not disabled when performing emotes during a reload, causing the character's arms to distort
Resolved issue where navigating menus at a specific timing while performing emotes in Mimir's Mirror caused controls to become unresponsive
UI & Other Issues
Resolved issue where salvaging Scrap incorrectly displayed "Obtained 1 Scrap" in the UI instead of the correct "Obtained Stardust" notification
Resolved issue where the Bullet Module info popup within the Grace UI could not be closed using the ESC key
Resolved issue where certain health recovery effects based on current or maximum Health could mistakenly exceed the player's Max Health limit
Resolved issue where certain buff visual effects (FX) were either missing or displayed in incorrect positions
Resolved issue where bosses would float into the air when hit by melee attacks while afflicted with the Frozen status
Resolved issue where the text string for the option to obtain Scrap from a Bullet Box was missing
Resolved issue where using Tyr’s Judgement Rush skill mistakenly granted the "Noble Trade" buff effect simultaneously
Improvements & Balance
- Adjusted Non-Lethal BuckshotDamage has been reduced, but Impact has been significantly increased
Fixed positions across various maps where players could get stuck or enemies would spawn inside walls
Revised descriptions and text strings across various languages for improved clarity and localization accuracy
Investigating an issue where receiving an impact at a specific timing incorrectly grants the player permanent Super Armor
Investigating an issue where receiving an impact at a specific timing disables movement controls until an evasion skill is used
Temporary Removal of Auto-Reload System
During the implementation of the auto-reload system, we identified a critical issue where controls would lock up under certain conditions. To ensure a smooth gameplay experience for everyone, we have temporarily disabled the auto-reload feature in this hotfix. We plan to review its reintroduction after thoroughly checking and verifying the logic internally.
Thanks for helping us build the most metal Viking shooter ever. We're deeply interested in your feedback and we're taking every piece of it to heart.
We hope this hotfix makes the game more enjoyable for you Vikings for the remainder of the Demo!
THECOVE Team
Source
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