What changed
0 fixes2 additions1 change0 removals
addedBig thanks to everyone who has provided feedback and reported bugs!!! This demo is work in progress and we thank you for your patience with any (new) issues that may pop up.
addedGameplay Added hitstun! Regular enemies are now stunned by Tino’s attacks (this is different from the stun state, and happens on every attack). The more powerful the attack the more hit stun.
changedBalance While stunned or getting knocked back, Tino’s stun timer can no longer be increased. This was causing him to be stunned for longer than 2 sec sometimes. Tino now has slightly more invulnerable frames after taking damage (12 -> 20) The damage of the rocket upgrade explosions has been reduced (30->20) The final boss will now no longer chain grab you. Dodge rolling now can be used to avoid car based attacks. The final boss’ drift attack now knocks you back further. This should prevent you from getting hit multiple times by it (in theory). If you look like a zombie, they will not aggro you.
Tino now has slightly more invulnerable frames after taking damage (12→20↑Tino now has slightly more invulnerable frames after taking damage ( increased, buffBad Boro changes
addedBig thanks to everyone who has provided feedback and reported bugs!!! This demo is work in progress and we thank you for your patience with any (new) issues that may pop up.
addedGameplay Added hitstun! Regular enemies are now stunned by Tino’s attacks (this is different from the stun state, and happens on every attack). The more powerful the attack the more hit stun.
changedBalance While stunned or getting knocked back, Tino’s stun timer can no longer be increased. This was causing him to be stunned for longer than 2 sec sometimes. Tino now has slightly more invulnerable frames after taking damage (12 -> 20) The damage of the rocket upgrade explosions has been reduced (30->20) The final boss will now no longer chain grab you. Dodge rolling now can be used to avoid car based attacks. The final boss’ drift attack now knocks you back further. This should prevent you from getting hit multiple times by it (in theory). If you look like a zombie, they will not aggro you.
Big thanks to everyone who has provided feedback and reported bugs!!! This demo is work in progress and we thank you for your patience with any (new) issues that may pop up.
Gameplay Added hitstun! Regular enemies are now stunned by Tino’s attacks (this is different from the stun state, and happens on every attack). The more powerful the attack the more hit stun.
Controls Tapping move while blocking now causes you to quickstep.
Balance While stunned or getting knocked back, Tino’s stun timer can no longer be increased. This was causing him to be stunned for longer than 2 sec sometimes. Tino now has slightly more invulnerable frames after taking damage (12 -> 20) The damage of the rocket upgrade explosions has been reduced (30->20) The final boss will now no longer chain grab you. Dodge rolling now can be used to avoid car based attacks. The final boss’ drift attack now knocks you back further. This should prevent you from getting hit multiple times by it (in theory). If you look like a zombie, they will not aggro you.
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