Full notes
Full Bad Boro update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
Bad Boro changes
New Season Demo Season 1 has begun! The formula for calculating you high score is as follow:
((Enemies Killed * 200) + (Quartrs * 4) + (5000 per unlock) - (1000 * Deaths)) / Time
If playing on easy difficulty the entire score is divided by 2. This season will last for at least 1 month! Rewards will be announced at a later date!
New Achievements A few new/updated visible achievements, and a whole lot of hidden achievements. Happy hunting!!! Added a few new hint trash items throughout the world.
Balance
Tino can now only be stunned a maximum of 2 sec by a single attack.
Tino now receives 50% less stun resistance after being stunned.
Previosuly you were unable to parry attacks that knocked you back. This has been changed (although you still are unable to parry car-based attacks).
The final boss’ 2nd phase received minor changes. The fire’s hitbox is now smaller and during the initial speed up of the drive, getting hit by the front does greatly reduced damage and knockback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
