Full notes
Full Bad Boro update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Bad Boro changes
Parry update
Parry now happens always right as you block and no longer requires a separate input press.
Active parry duration has been increased up to 12 frames.
A block now always lasts for a minimum of 30 frames (0.5 sec). You can quickstep out of it early at any point.
Parry now stuns the enemy for 2 sec. In addition, a a successful parry now stuns all enemies around you for 1 sec.
Other Updates
Updated how the hitbox of thrown objects are calculated.
The aim assist feature has been updated to work for regular punches. Also, its detection arc now scales depending on how close an enemy is and better prioritizes closer enemies.
Enemies are now attracted to loud sounds. Try using this to your advantage in order to sneak past certain enemies.
Balance
Enemies & Tino now gain stun & knockback resist after being stunned or knockbacked.
Water bottles now only gain you 1 extra healing charge.
Controller controls were updated in v0.0998 to be more intuitive.
Link to the full patch notes: Bad Boro Patch Notes
Source
Changelog.gg summarizes and formats this update. How we read updates.
