Steam News8 November 20257mo ago

BET 0.13.1

Hi All! The team and I are back with another update, brining a brand new way of navigating levels to BET. Players can now freely go from Level 0 to -1 and then choose to go back to Level 0 (0.11).

Full notes

Full Backrooms: Escape Together update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes5 additions13 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Performance
  • Server
addedHi All! The team and I are back with another update, brining a brand new way of navigating levels to BET. Players can now freely go from Level 0 to -1 and then choose to go back to Level 0 (0.11). The same goes for Level 1. We want branching paths to add to the gameplay and feel that allowing backtracking makes the world feel much larger- less a series of levels and more a journey where you decide what you want to explore. This update also includes a lot of tweaks and improvements to Level -1. We've been collecting a ton of feedback related to the level, so with these changes it should feel much more fun and fair.
addedGeneral Changes:Added Ability to Traverse Back to Level 0 from Levels -1 and 1,
changedGeneral Changes:Updated Level 0 Sub Level to Support Back Tracking,
addedGeneral Changes:Added Work Lights to Level -1 Exit Hallway,
addedGeneral Changes:Replaced References to "the Entity" in Level 0 Objectives with "An Entity". This Reduces Confusion for New Players and Allows You to Record the Smiler or Bacteria for All Entity Related Objectives.
changedGenerationReduced Map Size By 8% In its Smallest Generation (1 Player) Scaling Linearly for All Player Counts, Topping Out at a 30% Reduction for 6 Players,
Players can now freely go from Level0-1Players can now freely go from Level decreased, nerfFixed Rare Crash When Transitioning from Level46Fixed Rare Crash When Transitioning from Level increased, buff

Hi All! The team and I are back with another update, brining a brand new way of navigating levels to BET. Players can now freely go from Level 0 to -1 and then choose to go back to Level 0 (0.11). The same goes for Level 1. We want branching paths to add to the gameplay and feel that allowing backtracking makes the world feel much larger- less a series of levels and more a journey where you decide what you want to explore. This update also includes a lot of tweaks and improvements to Level -1. We've been collecting a ton of feedback related to the level, so with these changes it should feel much more fun and fair.

General Changes:

  • Added Ability to Traverse Back to Level 0 from Levels -1 and 1,

  • Updated Level 0 Sub Level to Support Back Tracking,

  • Added Work Lights to Level -1 Exit Hallway,

  • Small Environmental Tweaks for Level 0,

  • Replaced References to "the Entity" in Level 0 Objectives with "An Entity". This Reduces Confusion for New Players and Allows You to Record the Smiler or Bacteria for All Entity Related Objectives.

Level -1 Changes:

Generation

  • Overhauled Tutorial Area for an Even Distribution of Rooms, Consistent Size Across All Player Counts, and Hid Objective Until The TV is Interacted with to Reduce Confusion,

  • Reduced Map Size By 8% In its Smallest Generation (1 Player) Scaling Linearly for All Player Counts, Topping Out at a 30% Reduction for 6 Players,

  • Removed "Employees Only Sign" From Closets to Increase Anticipation When Opening Doors,

  • Increased Number of Closets by 30%,

Entity

  • Entity Will Now Spawn Within 10-40 Seconds of Loading into the Level, Down from 120-150 Seconds,

  • Updated Entity Form and Animations to be More Humanoid,

  • Improved Jumpscare Animation and Sound,

  • Increased Entity Speed When Chasing,

  • Reduced Radius Of Light that Destroys the Entity from 500,

Gameplay

  • Completing the Ritual Now Teleports You to a New, Smaller Area Connected to the Ending Room, Reducing Frustration When Trying to Find the Exit After Completing the Objective,

  • Players Now Spawn in the TV Room to Reduce Chance of Missing the Graffiti Hint Before Encountering the Entity,

  • Updated Graffiti Hint for Better Clarity on Combating the Entity

  • Removed "It's Cold" Objective Description to Avoid Confusion,

  • Improved Smoothness of Teleports,

Bug Fixes

  • Fixed Being Able to Interact with Light Switches Through Closet Walls in -1,

  • Fixed Entity Sometimes Screaming Indefinitely in -1,

  • Fixed TV Sometimes Not Teleporting Players into the Next Area in -1,

  • Numerous Other Small Bug Fixes for -1,

  • Fixed Bugs with Non-Hosts When the Lights Flash Red After Tutorial Completion,

  • Fixed "Look Deeper" Text Not Being Translated,

  • Fixed Chance for a Hallway to Clip Through the Ending Room,

  • Fixed Grayscale Effect Sometimes not Applying to Players,

  • Fixed Opinion Collector Sometimes Spawning Incorrectly on Clients,

  • Fixed Lights Being Flickered by the Entity Even if that Hallway Was Unpowered,

Performance

  • Reduced CPU Usage by 40% on the Game Thread Caused by Inefficient Door Code in Level -1,

  • Optimized GPU Performance When Looking at Doorways on Ultra Settings,

General Bug Fixes

  • Fixed Crash on Startup or During Gameplay Caused by Raytracing for Users with AMD GPUs 7000 and 9000 Series, with Adrenalin Driver 25 or Newer. (NOTE: The fix was disabling Enhanced Raytracing for users with this GPU + driver combination. If you wish to enable hardware raytracing without crashing, downgrade your AMD driver to 24.12.1. This is an AMD + Unreal Engine bug and will be fixed by them in the future),

  • Fixed Chance for Game to Crash When Connecting to BET Servers,

  • Fixed Rare Crash Caused by Voice Chat When Joining New Lobbies,

  • Fixed Crash When Leaving a Lobby While the World is Still Generating,

  • Fixed Crash Caused by Generating A New Level While Experiencing Extreme Network Instability,

  • Fixed Rare Crash When Transitioning from Level 4 to 6,

  • Fixed Crash When Trying to Run BET as a Dedicated Server When Using Local Split Screen Applications (Local Split Screen apps are not officially supported, but I saw a few reports and wanted to fix it.),

  • Fixed Bug Causing "What's New" to Always Display When Entering the Menu,

  • Fixed Opinion Collector Sometimes Spawning inside Walls

Source

Steam News / 8 November 2025

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