Update log
Full Backpack Battles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Store
Hi everyone,
hope y’all having a great time, both in the game and in real life :)
We are quite busy behind the scenes working on the Engineer - but for now, here are some balance adjustments to keep things fresh!
Changelog for 1.0.9
Neutral
Corrupted Crystal (Inventory): Cooldown 4.3s -> 4.1s
Blood Goobert: Vampirism 4 -> 5
Light Goobert: Heal 22 -> 25
Holy Spear: Cooldown 2s -> 1.8s
- PandamoniumAdded * slots
Serpent Staff: Duplicate Poison chance 30% -> 35%
Prismatic Sword: Damage +2
Pineapple: Cost 7g -> 6g
Full Body Protection: Block increase 30% -> 35%
- Gingerbread JerryAdded Magic type
Ranger
Fortuna's Hope: Luck chance 75% -> 85%
Fortuna’s Grace: Luck 4 -> 5
Snowmaster: Cooldown 1.9s -> 1.7s
- Yggdrasil LeafAdded 1 * slot
Reaper
Cauldron: Cooldown 2.9s -> 2.7s
Darkest Lotus: Mana gained 3 -> 4
Pyromancer
Dragon Nest: Luck/Regeneration/Heat: 3 -> 4
Berserker
Spiked Wall: Spikes gained 2 -> 3, limit 10 -> 12
Mage
Cold Mirror: Buffs gained 25% -> 20%
- Lantern BerryIs now considered a Food with the typical stars around it. Reduced number of * slots for Holy synergy, buff protection per Holy item 3% -> 5%
Devouring Sphere: Cooldown 2.1s -> 1.9s
Death Lotus: Cooldown 3.5s -> 3.2s
Frieren’s Guide to Ice: Cooldown 3s -> 2.8s
Encyclopspedia of Darkness: Cooldown 2.8s -> 2.6s, health used 10 -> 8
Shiny Mantle: Cooldown 6s -> 5.5s
Ultima Ascension: Block for Cold 10 -> 15
Adventurer
Impractically Large Bloodthorne: Vampirism / Spikes gained 5 -> 6
Scale: Cooldown 3s -> 2.8s
Source
