Backpack Battles
Steam News 17 April 20261mo ago

Backpack Battles Patch 1.1.3

Hi everyone, We are back with some more adjustments and a new Adventurer skin! Have fun and see y’all soon :) - Doro and Mario Changelog for 1.1.3 New outfit for Adventurer Balancing Neutral King of the Bling: Restock c…

Update log

Full Backpack Battles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions12 changes0 removals
  • Store
  • Gameplay
  • Balance
addedHi everyone,We are back with some more adjustments and a new Adventurer skin !
addedChangelog for 1.1.3New outfit for Adventurer
changedBalancingGold Armor: Slow 30% -> 35%
changedBalancingWisp (Weapon): Damage threshold 20 -> 25
changedBalancingForest Dragon: Damage per Regeneration 1 -> 0.8
changedBalancingSnake: Health per pet 50 -> 45
Gold Armor: Slow30% to 35%Wisp (Weapon): Damage threshold20 to 25Forest Dragon: Damage per Regeneration1 to 0.8Snake: Health per pet50 to 45

Hi everyone,

We are back with some more adjustments and a new Adventurer skin!

Have fun and see y’all soon :)

- Doro and Mario

Changelog for 1.1.3

  • New outfit for Adventurer

Balancing

Neutral

  • King of the Bling: Restock chance 50% -> 60%

  • Boiling Pot: Heal per food 1 -> 2

  • Gold Armor: Slow 30% -> 35%

  • Pine Protector: Heal 4 -> 5

  • Heart Container: Cost 12g -> 11g

  • Magic Torch can now additionally be crafted from Burning Torch

Ranger

  • Wisp (Weapon): Damage threshold 20 -> 25

  • Forest Dragon: Damage per Regeneration 1 -> 0.8

Reaper

  • Snake: Health per pet 50 -> 45

  • Doom Cap: Cooldown 2.9s -> 3.0s

  • Storage Coffin: Chance 25% -> 22%

  • Relic Case: Cooldown 2.7s -> 2.6s

  • Jimbo: Cost 5g -> 4g

  • Darkest Lotus: Cost 6g -> 5g

Pyromancer

  • Phoenix: Cost 11g -> 10g

Berserker

  • Dragon Set: Cooldown 1.0s -> 0.9s

Mage

  • Cat Spirit Companion: Cooldown 3.4s -> 3.2s

Adventurer

  • Magic Ring/Superior Ring: now give more Spikes (same amount as Vampirism)

  • Superior Ring: “Every” trigger now gives the same amount of buffs as Magic Ring, cooldown 6s -> 4s. Health based triggers now give slightly more buffs.

Engineer

  • Tesla Coil: Sales chance 50% -> 70%

  • Lightning Staff: Damage +2

  • Spring Loader: Cooldown 9s -> 8s

  • Con-Trap-Tron: Slow 20% -> 10%, chance to duplicate buffs 30% -> 50%

  • Electric Torch: Blind 5 -> 6, speed bonus 25% -> 30%

  • Shovel-B01 3000: Cooldown 1.8s -> 1.9s

  • Eat-o-matic: Other food speed bonus 40% -> 45%

Source

Steam News / 17 April 2026

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