Update log
Full Backpack Battles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Balance
Hi everyone,
We are back with some more adjustments and a new Adventurer skin!
Have fun and see y’all soon :)
- Doro and Mario
Changelog for 1.1.3
New outfit for Adventurer
Balancing
Neutral
King of the Bling: Restock chance 50% -> 60%
Boiling Pot: Heal per food 1 -> 2
Gold Armor: Slow 30% -> 35%
Pine Protector: Heal 4 -> 5
Heart Container: Cost 12g -> 11g
Magic Torch can now additionally be crafted from Burning Torch
Ranger
Wisp (Weapon): Damage threshold 20 -> 25
Forest Dragon: Damage per Regeneration 1 -> 0.8
Reaper
Snake: Health per pet 50 -> 45
Doom Cap: Cooldown 2.9s -> 3.0s
Storage Coffin: Chance 25% -> 22%
Relic Case: Cooldown 2.7s -> 2.6s
Jimbo: Cost 5g -> 4g
Darkest Lotus: Cost 6g -> 5g
Pyromancer
Phoenix: Cost 11g -> 10g
Berserker
Dragon Set: Cooldown 1.0s -> 0.9s
Mage
Cat Spirit Companion: Cooldown 3.4s -> 3.2s
Adventurer
Magic Ring/Superior Ring: now give more Spikes (same amount as Vampirism)
Superior Ring: “Every” trigger now gives the same amount of buffs as Magic Ring, cooldown 6s -> 4s. Health based triggers now give slightly more buffs.
Engineer
Tesla Coil: Sales chance 50% -> 70%
Lightning Staff: Damage +2
Spring Loader: Cooldown 9s -> 8s
Con-Trap-Tron: Slow 20% -> 10%, chance to duplicate buffs 30% -> 50%
Electric Torch: Blind 5 -> 6, speed bonus 25% -> 30%
Shovel-B01 3000: Cooldown 1.8s -> 1.9s
Eat-o-matic: Other food speed bonus 40% -> 45%
Source
