Update log
Full Backpack Battles update
The complete published notes, normalized for clean reading and source attribution.
Balance at a glance
Affected roster
Hero changes
Hi everyone,
today we have another round of balance adjustments, where we mostly focus on all the new things.
Oh, and there is a new skin for Mage in this version!
Have fun and see y’all soon :)
- Doro and Mario
Changelog for 1.1.2
New Outfit for Mage!
Balancing
Neutral
Gold Armor: Regeneration 4 -> 3, attack slow 25% -> 30%
King of the Bling: Restock chance 35% -> 50%
Pine Protector: Heal 3 -> 4
Boiling Pot: Heal 3 -> 5
Thermal Thorns: Spikes 2 -> 3, Heat 2 -> 3
Pandamonium: Crit chance 3% -> 4%
Bloody Dagger: Cooldown 2.4s -> 2.3s
Poison Dagger: Cooldown 2.2s -> 2.1s
Pineapple: Cooldown 3.3s -> 3.1s
Ripsaw Blade: Cost 9g -> 8g
Ranger
Wisp (Weapon): Damage threshold 16 -> 20
Reaper
The Fool: Cost 2g -> 1g
Berserker
Halberd: Block removal 5 -> 4
Engineer
Tesla Coil: Sales chance 40% -> 50%, cooldown 7s -> 6s
Laboratory: Spikes used 5 -> 6, Regeneration used 7 -> 8, Vampirism 14 -> 13, Empower 16 -> 14.
Magitecc Armor: Cleanses 3 -> 2
Thor's Hammer: Effect damage 10 -> 12, accuracy 75% -> 85%
Wrench: Cooldown 2s -> 2.2s
Shovel-B01 3000: Cooldown 1.7s -> 1.8s
Lightning Staff: Damage +2
Con-Trap-Tron: Non weapon cooldown advance 2.5s -> 3s. Chance to duplicate buffs 20% -> 30%
Spring Loader: Speed bonus 30% -> 35%
Eat-o-matic: Other food speed bonus 35% -> 40%
Poison Grenade: Poison 17 -> 18
Source
