Update log
Full Backpack Battles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Hi everyone,
we are back with some more adjustments and a new BGM track!
It's an original track by our friend Fabian (FaRu-Music), check out the other music he made for Backpack Battles!
Have fun :)
-Doro and Mario
Changelog for 1.1.5
Added a BGM track that plays in the shop in the subclass round.
Balancing
Neutral
Boiling Pot: Heal 8 -> 10, speed increase 10% -> 15%
Gold Armor: Attack slow 35% -> 50%
Pineapple: Cooldown 3.1s -> 2.9s
Pine Protector: Heal 6 -> 8
King of the Bling: Restock chance 60% -> 70%
Investment Opportunity: Maximum health 5 -> 6
Power of the Moon: Blind (Moon Armor) 1 -> 2
Echoing Battlecry: Bonus speed 55% -> 60%
Superspacious: Trigger speed 14% -> 15%, sales chance 40% -> 45%
Uniquely Unique: Treasure chance 60% -> 65%
Ice Armor: Block 90 -> 100, cooldown 5s -> 4.7s
Frozen Buckler: Stamina reduction 0.8 -> 0.9
Frostbite: Vampirism 8 -> 10
Ice Dragon: Block 75 -> 80
Ranger
White Lily Collar: Luck/Regeneration chance 30% -> 25%
Blue Sage Collar: Mana chance per Luck 5% -> 6%
Reaper
Cauldron: Cooldown 2.7s -> 2.6s
War Scythe: Damage +2
Frog Prince: Cooldown 3.2s -> 2.9s
Pyromancer
Burning Banner: Cooldown 4s -> 4.2s
Molten Greatsword: Empower 3 -> 4
Turbo Shelly: Cooldown 11.5s -> 12s
Sapphire Whelp: Block 8 -> 10
Berserker
Shaman Mask: Cooldown 3.2 -> 3.4s
Spiked Staff: Spikes 3 -> 4
Chain Whip: Heal 10 -> 12
Mage
Cat Spirit Companion: Cooldown 3s -> 2.7s
Death Lotus: Cooldown 3.2s -> 3.0s
Wand of Dissonance: Cooldown 3.3s -> 3.1s
Adventurer
- Superior RingHealth-based and start-of-battle amounts slightly increased
Engineer
Electric Torch: Blind 6 -> 7, duration 6s -> 7s
Eat-o-matic: Other food speed 50% -> 60%
Gigawatz: Trigger speed 10% -> 15%
Source
