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Steam News27 April 20197y ago

Content Patch "Burn Baby Burn" - v1.02.20190427

The first content patch is here! Enemy shield Drone To add more variation and challenge to the later waves there are now enemy drones that fly around and add a bubble shield to your enemies.

Full notes

Full Baby Redemption update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Balance
  • Gameplay
addedTo add more variation and challenge to the later waves there are now enemy drones that fly around and add a bubble shield to your enemies. This Drone has to be taken out before you can damage selected enemy. New Enemy: BoomBoom
addedSpeaking of variation, a new challenger enters the building. He's called BoomBoom and well... he goes boom.Hope your aim is good. New Weapon: Burner
addedNew enemies requires new tools. The gun rack now has a flamethrower you can unlock for 5000 credits. Synergizes nicely with dashes and slowmotion forcing you to go in and out of Baby-Mode. Misc Fixes -New trap room -Enemy HP bar doesn't disappear as long as selected enemy is alive. Should now show Enemy HP correctly. Sometimes they died before the bar updated making it look like they still had HP left. Build should be live, hope you enjoy it! Shoot me issues and feedback on @ShotgunAnaconda on twitter.

Baby Redemption changes

addedTo add more variation and challenge to the later waves there are now enemy drones that fly around and add a bubble shield to your enemies. This Drone has to be taken out before you can damage selected enemy. New Enemy: BoomBoom
addedSpeaking of variation, a new challenger enters the building. He's called BoomBoom and well... he goes boom.Hope your aim is good. New Weapon: Burner
addedNew enemies requires new tools. The gun rack now has a flamethrower you can unlock for 5000 credits. Synergizes nicely with dashes and slowmotion forcing you to go in and out of Baby-Mode. Misc Fixes -New trap room -Enemy HP bar doesn't disappear as long as selected enemy is alive. Should now show Enemy HP correctly. Sometimes they died before the bar updated making it look like they still had HP left. Build should be live, hope you enjoy it! Shoot me issues and feedback on @ShotgunAnaconda on twitter.

The first content patch is here! Enemy shield Drone

To add more variation and challenge to the later waves there are now enemy drones that fly around and add a bubble shield to your enemies. This Drone has to be taken out before you can damage selected enemy. New Enemy: BoomBoom

Speaking of variation, a new challenger enters the building. He's called BoomBoom and well... he goes boom.Hope your aim is good. New Weapon: Burner

New enemies requires new tools. The gun rack now has a flamethrower you can unlock for 5000 credits. Synergizes nicely with dashes and slowmotion forcing you to go in and out of Baby-Mode. Misc Fixes -New trap room -Enemy HP bar doesn't disappear as long as selected enemy is alive. Should now show Enemy HP correctly. Sometimes they died before the bar updated making it look like they still had HP left. Build should be live, hope you enjoy it! Shoot me issues and feedback on @ShotgunAnaconda on twitter.

Source

Steam News / 27 April 2019

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