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Steam News11 April 20197y ago

Patch v1.01.20190411

Quick little update with some QoL improvements. v1.01.20190411 Programming: Added a "Hit Pause" toggle in options. With this off the game doesn't do micro-pauses as an effect.

Full notes

Full Baby Redemption update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedQuick little update with some QoL improvements. v1.01.20190411 Programming : Added a "Hit Pause" toggle in options. With this off the game doesn't do micro-pauses as an effect. With it on the game pauses for 100 milliseconds when player takes damage and 60 on enemy deaths. This is now toggled off by default. Personally I like it but people took it as a performance issue. Programming : Wave instructions now has a 3 seconds buffer before they turn invisible giving players a chance to read it even if you accidentally clicked it off. Bug : Game only checks for unlocked achievements once instead of constantly as the game is running. Should give a small performance boost. Note: There are some users on high-end computers that have reported performance issues, I've had a hard time tracking these issues down so if this happens to you please leave a comment or hit me up on twitter @ShotgunAnaconda.

Baby Redemption changes

addedQuick little update with some QoL improvements. v1.01.20190411 Programming : Added a "Hit Pause" toggle in options. With this off the game doesn't do micro-pauses as an effect. With it on the game pauses for 100 milliseconds when player takes damage and 60 on enemy deaths. This is now toggled off by default. Personally I like it but people took it as a performance issue. Programming : Wave instructions now has a 3 seconds buffer before they turn invisible giving players a chance to read it even if you accidentally clicked it off. Bug : Game only checks for unlocked achievements once instead of constantly as the game is running. Should give a small performance boost. Note: There are some users on high-end computers that have reported performance issues, I've had a hard time tracking these issues down so if this happens to you please leave a comment or hit me up on twitter @ShotgunAnaconda.

Quick little update with some QoL improvements. v1.01.20190411 Programming : Added a "Hit Pause" toggle in options. With this off the game doesn't do micro-pauses as an effect. With it on the game pauses for 100 milliseconds when player takes damage and 60 on enemy deaths. This is now toggled off by default. Personally I like it but people took it as a performance issue.

Programming

Wave instructions now has a 3 seconds buffer before they turn invisible giving players a chance to read it even if you accidentally clicked it off.

Bug

Game only checks for unlocked achievements once instead of constantly as the game is running. Should give a small performance boost.

Note

There are some users on high-end computers that have reported performance issues, I've had a hard time tracking these issues down so if this happens to you please leave a comment or hit me up on twitter @ShotgunAnaconda.

Source

Steam News / 11 April 2019

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