What changed
0 fixes1 addition0 changes0 removals
addedQuick little update with some QoL improvements. v1.01.20190411 Programming : Added a "Hit Pause" toggle in options. With this off the game doesn't do micro-pauses as an effect. With it on the game pauses for 100 milliseconds when player takes damage and 60 on enemy deaths. This is now toggled off by default. Personally I like it but people took it as a performance issue. Programming : Wave instructions now has a 3 seconds buffer before they turn invisible giving players a chance to read it even if you accidentally clicked it off. Bug : Game only checks for unlocked achievements once instead of constantly as the game is running. Should give a small performance boost. Note: There are some users on high-end computers that have reported performance issues, I've had a hard time tracking these issues down so if this happens to you please leave a comment or hit me up on twitter @ShotgunAnaconda.
Baby Redemption changes
addedQuick little update with some QoL improvements. v1.01.20190411 Programming : Added a "Hit Pause" toggle in options. With this off the game doesn't do micro-pauses as an effect. With it on the game pauses for 100 milliseconds when player takes damage and 60 on enemy deaths. This is now toggled off by default. Personally I like it but people took it as a performance issue. Programming : Wave instructions now has a 3 seconds buffer before they turn invisible giving players a chance to read it even if you accidentally clicked it off. Bug : Game only checks for unlocked achievements once instead of constantly as the game is running. Should give a small performance boost. Note: There are some users on high-end computers that have reported performance issues, I've had a hard time tracking these issues down so if this happens to you please leave a comment or hit me up on twitter @ShotgunAnaconda.
Quick little update with some QoL improvements. v1.01.20190411 Programming : Added a "Hit Pause" toggle in options. With this off the game doesn't do micro-pauses as an effect. With it on the game pauses for 100 milliseconds when player takes damage and 60 on enemy deaths. This is now toggled off by default. Personally I like it but people took it as a performance issue.
Programming
Wave instructions now has a 3 seconds buffer before they turn invisible giving players a chance to read it even if you accidentally clicked it off.
Bug
Game only checks for unlocked achievements once instead of constantly as the game is running. Should give a small performance boost.
Note
There are some users on high-end computers that have reported performance issues, I've had a hard time tracking these issues down so if this happens to you please leave a comment or hit me up on twitter @ShotgunAnaconda.