Full notes
Full Axom: Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
- Store
Patch 1.0.3.0
Key features
Abandoning a game will now update your Leaderboard score with your current score.
Leaderboard is being reset again. Have at it!
Gameplay
Upgrading a Structure will now fully repair it.
Enemies will now gain increasing knockback resistance per wave as you progress through endless mode.
Clicking on a Capsule drop while you already have 2 will cause it to be pushed out of the way. (This lets you click on Structures behind)
Nexus
Antique Nexus - Yield increase per wave increased to +10%, up from +3%
Tungsten Nexus - Instead of reducing all Structure Capacity by -5, it now reduces Tower and Hazard Capacity by -5 and Refinery Capacity by -1.
Structures
XH7-Deathray Tripwire - Will now connect to ALL other XH7-Deathray Tripwires in range, instead of just the closest one. (They will double up on each other as well so you don’t have to guess which one to upgrade.)
XH7-Deathray Tripwire - Base Fire-Rate reduced to 3, up from 4.
MX38-DrakeGun - Base damage increased to 6, up from 4.
XR-Atlas-Gun - The boulder projectiles are now larger and less likely to fall down holes in the map.
XH22-Sentinel Mine - Will now teleport to a random Enemy if it has not triggered within 8 seconds. Splash radius increased by +50%. Cost increased to 16, from 12.
Antique Mod - The initial Fire-Rate reduction has been reduced from -40% to -30%.
Quantum Mod - No longer triggers when it is applied to temporary structures that are removed at the end of the wave.
Quantum Mod - Chance to respawn has been reduced to 90%, from 100%. Also a small +10% Crit-Chance has been added.
Upgrades
Discount Coupon - No longer increases Structure cost as a base. Free Structure is now every 6th built, up from every 5th built.
Underground Circuits - The number of Enhanced tiles produced per wave increased to 4, up from 3.
Orbital Bombardment - Now enemies have a 15% chance to drop a refined metal pickup when killed by the ability.
Manual Auto-Repair - No longer requires the CN55-Reconstructor to be unlocked for this to be found. Reconstructors from this upgrade are now classed as Generated and Temporary Structures.
Recycling-Bin - Can no longer spawn capsules from Structures that count as temporary, like ones from the Metal Ash upgrade.
Smarter Mines - Upgrade reworked. Now reduces the teleport time of XH22-Sentinel Mines and increases their damage.
Sharpened Drill (Basic Upgrade) - Nexus Yield increased to +6%, up from +5%.
Optimised Sub-Frames (Basic Upgrade) - Structure cost reduction increased to -6%, up from -5%.
Crystal Eruption (Starting Upgrade) - Starting crystals increased to 3-5, up from 2-4.
Warp Capsule - Structures teleported will now stay within the revealed fog of war.
Structures created by temporary effects (e.g. Metal Ash) can no longer respawn from upgrades that rebuild destroyed structures.
User Interface
You can now see your current difficulty and number of kills in the abandon game confirmation box.
Updated a few more tooltips with colour coded keywords.
Achievements
Added a retroactive fix for anyone who beat Extreme and Apocalypse difficulties but did not get the achievement. You will now immediately get them when starting a new run.
Bug Fixes
Fixed Ion-Cannon not working correctly from latest patch.
Fixed Building capacity not showing correct on load.
Quantum Structure destruction no longer counts towards Upgrades that rebuild structures at the end of each wave.
Fixed a few issues where Structures would trigger unintended effects when loading from a saved run.
Icons for newly unlocked upgrades that appear on screen will now load correctly.
Fixed a bug where CN55-Reconstructors could continue healing after the wave ended.
Crusty Residue - The currency gained from using capsules will now update which buildings can be afforded in the Build UI.
Fixed an issue where loading a save file would not set the correct Nexus type skin.
XR-Atlas-Gun - Will now correctly shoot ground targets only.
XR-Atlas-Gun - Projectiles will now delete when the wave ends.
X6-Komodo Railgun - Will now correctly shoot ground targets only.
Fixed an issue where your buildings could disappear if you loaded a game, quit quickly then loaded again.
Smarter Mines - Can no longer appear while XH22-Sentinel Mines aren’t unlocked.
Added a failsafe in case all enemy spawn points are blocked it will still allow spawners to appear.
Control-Centre Research Structure can now actually be found in game.
Surveillance-Beacon Research Structure can now actually be found in game.
Bio-Lab Research Structure can now actually be found in game.
Known Issues
Strange Mirror - Does not make the mirrored Tower Phantasm.
Source
Changelog.gg summarizes and formats this update. How we read updates.
