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Steam News23 June 20269d ago

Axom: Conquest Patch 1.0.3.0

Patch 1.0.3.0 Key features Abandoning a game will now update your Leaderboard score with your current score. Leaderboard is being reset again. Have at it! Gameplay Upgrading a Structure will now fully repair it.

Full notes

Full Axom: Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions26 changes7 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
  • Store
changedAbandoning a game will now update your Leaderboard score with your current score.
changedGameplay
changedUpgrading a Structure will now fully repair it.
changedEnemies will now gain increasing knockback resistance per wave as you progress through endless mode.
changedAntique Nexus - Yield increase per wave increased to +10%, up from +3%
changedTungsten Nexus - Instead of reducing all Structure Capacity by -5, it now reduces Tower and Hazard Capacity by -5 and Refinery Capacity by -1.
Antique Mod - The initial Fire-Rate reduction-40%-30%Antique Mod - The initial Fire-Rate reduction increased, buff

Patch 1.0.3.0

Key features

  • Abandoning a game will now update your Leaderboard score with your current score.

  • Leaderboard is being reset again. Have at it!

Gameplay

  • Upgrading a Structure will now fully repair it.

  • Enemies will now gain increasing knockback resistance per wave as you progress through endless mode.

  • Clicking on a Capsule drop while you already have 2 will cause it to be pushed out of the way. (This lets you click on Structures behind)

Nexus

  • Antique Nexus - Yield increase per wave increased to +10%, up from +3%

  • Tungsten Nexus - Instead of reducing all Structure Capacity by -5, it now reduces Tower and Hazard Capacity by -5 and Refinery Capacity by -1.

Structures

  • XH7-Deathray Tripwire - Will now connect to ALL other XH7-Deathray Tripwires in range, instead of just the closest one. (They will double up on each other as well so you don’t have to guess which one to upgrade.)

  • XH7-Deathray Tripwire - Base Fire-Rate reduced to 3, up from 4.

  • MX38-DrakeGun - Base damage increased to 6, up from 4.

  • XR-Atlas-Gun - The boulder projectiles are now larger and less likely to fall down holes in the map.

  • XH22-Sentinel Mine - Will now teleport to a random Enemy if it has not triggered within 8 seconds. Splash radius increased by +50%. Cost increased to 16, from 12.

  • Antique Mod - The initial Fire-Rate reduction has been reduced from -40% to -30%.

  • Quantum Mod - No longer triggers when it is applied to temporary structures that are removed at the end of the wave.

  • Quantum Mod - Chance to respawn has been reduced to 90%, from 100%. Also a small +10% Crit-Chance has been added.

Upgrades

  • Discount Coupon - No longer increases Structure cost as a base. Free Structure is now every 6th built, up from every 5th built.

  • Underground Circuits - The number of Enhanced tiles produced per wave increased to 4, up from 3.

  • Orbital Bombardment - Now enemies have a 15% chance to drop a refined metal pickup when killed by the ability.

  • Manual Auto-Repair - No longer requires the CN55-Reconstructor to be unlocked for this to be found. Reconstructors from this upgrade are now classed as Generated and Temporary Structures.

  • Recycling-Bin - Can no longer spawn capsules from Structures that count as temporary, like ones from the Metal Ash upgrade.

  • Smarter Mines - Upgrade reworked. Now reduces the teleport time of XH22-Sentinel Mines and increases their damage.

  • Sharpened Drill (Basic Upgrade) - Nexus Yield increased to +6%, up from +5%.

  • Optimised Sub-Frames (Basic Upgrade) - Structure cost reduction increased to -6%, up from -5%.

  • Crystal Eruption (Starting Upgrade) - Starting crystals increased to 3-5, up from 2-4.

  • Warp Capsule - Structures teleported will now stay within the revealed fog of war.

  • Structures created by temporary effects (e.g. Metal Ash) can no longer respawn from upgrades that rebuild destroyed structures.

User Interface

  • You can now see your current difficulty and number of kills in the abandon game confirmation box.

  • Updated a few more tooltips with colour coded keywords.

Achievements

  • Added a retroactive fix for anyone who beat Extreme and Apocalypse difficulties but did not get the achievement. You will now immediately get them when starting a new run.

Bug Fixes

  • Fixed Ion-Cannon not working correctly from latest patch.

  • Fixed Building capacity not showing correct on load.

  • Quantum Structure destruction no longer counts towards Upgrades that rebuild structures at the end of each wave.

  • Fixed a few issues where Structures would trigger unintended effects when loading from a saved run.

  • Icons for newly unlocked upgrades that appear on screen will now load correctly.

  • Fixed a bug where CN55-Reconstructors could continue healing after the wave ended.

  • Crusty Residue - The currency gained from using capsules will now update which buildings can be afforded in the Build UI.

  • Fixed an issue where loading a save file would not set the correct Nexus type skin.

  • XR-Atlas-Gun - Will now correctly shoot ground targets only.

  • XR-Atlas-Gun - Projectiles will now delete when the wave ends.

  • X6-Komodo Railgun - Will now correctly shoot ground targets only.

  • Fixed an issue where your buildings could disappear if you loaded a game, quit quickly then loaded again.

  • Smarter Mines - Can no longer appear while XH22-Sentinel Mines aren’t unlocked.

  • Added a failsafe in case all enemy spawn points are blocked it will still allow spawners to appear.

  • Control-Centre Research Structure can now actually be found in game.

  • Surveillance-Beacon Research Structure can now actually be found in game.

  • Bio-Lab Research Structure can now actually be found in game.

Known Issues

  • Strange Mirror - Does not make the mirrored Tower Phantasm.

Source

Steam News / 23 June 2026

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