Full notes
Full Axe, Bow & Staff update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Maps
New Features:
Added the ALL-IN-ONE hero mode for single player. You can play like in Trine - switch between three heroes but only one will be in the scene;
Added a lot of hidden treasures in the levels!
Added a new element: the conveyors;
Replaced the "Slowmo Time" item with a new passive item: Lifesaver's Watch. The time will freeze time when a hero is falling too behind or too low health, giving you 3 seconds to adjust;
Pressing L (B on Xbox-compatible joysticks) key when in the back of a row can push the hero in front of yours forward;
Optimizations:
Decreased the CPU load in game;
Added a button to quick create a local co-op game;
Re-did the level entry panel in the world map scene. Now you can start a level with 3 modes: Single Hero, Multiple Heroes, and Local Co-op;
Added the VFX for hero death;
Added the animation for hero reviving;
Added the animations of hero running towards the finish line;
Added the VFX for picking up the energy gems;
Optimized the SFX for picking up items, discovering hidden paths, and hero level-up;
Added the SFX of meow!
Optimized the end cutscene for level 2-1;
After selecting a save slot, you will enter the unfinished level instead of the world map scene;
The item cursor will jump to corresponding grid after selecting an accessory or consumable item;
Staff's AI will teleport a snap trap only when it's needed;
... and again, a LOT of optimization on the level design!
Bug Fixes:
The control mapping was not saved properly;
The death animations of the thieves and the bosses were not played properly;
When a hero bounced up on an energy, he could be hit by the monster in the upper lane;
The barrels were not spawned in the boss fight in level 2-2;
In level 5-1, the enemies would attack even the hero in their lane was dead;
Balancing:
The snap trap will no longer trigger when hit the switch button;
Decreased the duration of the Turbo Mode by 1/3;
Changed the offering price for the gold nugget from 200 to 100;
Eased the difficulty of the dragon boss fight in level 5-1;
Eased the difficulty of the boss fight in level 5-4;
Planned updates:
Hidden levels;
Mini-quests;
More level optimization;
Source
Changelog.gg summarizes and formats this update. How we read updates.
