Full notes
Full Away To The Stars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Performance
- Balance
- Store
Away To The Stars changes
Hi Space Cowboys!
Here is a new monthly update. We have been working hard on art, the UI for the main menu, and pause.
And trying to give each planet more personality.
ART & VISUALS
-------------
Player laser now uses particle system instead of sprites for added effect in space
Enemy lasers in space using particle systems
Enemy lasers in planet using FX
https://x.com/aWay2TheStars/status/2051597901609013450?s=20
Revamped new items art adding outlines describing items type
Improved head placement on some NPCs generation
Reduced map indicators size
Max shirt line more visible by adapting shader
Companion interaction UI new box
Updated companion health bars
Decreased planets soil brightness
Stronger vibration when last combo of melee attack
Removed more low resolution guns
Pause menu art improved
Main menu art buttons improved
Changed stairs art
Updated menu image to new capsule
Slower windmills
BUG FIXES
---------
Keyboard prompts on inventory
Diagonal pyramid couldn't be entered
Laser having wrong angle before hitting an object
Player pad not selecting buttons when bringing them up
House name not showing
Friendly animals spawning too close to each other
Placeable flow showing wrong colors and sometimes not being responsive
Some NPC heads floating
Controls texts on Pause Menu
RB button tutorial shows right sprite
Removed acid on bottom of exploding barrels
North button location in Inventory Pad
Journal navigation buttons can now be pressed with gamepad
Skill leveling up now also levels up science
Bug when selling items not finding what to select next
Bug when selling stuck items
Platform collider
Accents in data pads
Enemies left in planets won't reset when entering caves or leaving planets
Implant showing description text when acquiring it
Tutorial enemies having too much health
Enemies left in planet started at zero
NEW CONTENT
-----------
New house variants in planets: Bars, Hospitals, Shops, Storage
Enemy ships and freighters now have health bars
Solar panels in planets
Centre stairs for wall elevations in micro cities
One type of house per planet if non-procedural
30% chance to get non-procedural houses in planets
Cleared map coordinates now saved when exiting planets or entering caves
BALANCE
-------
Reduced amount of shops in cities and containers
Decreased pirate companions speed
Increased health for enemies on difficult planets
Increased enemies needed to pacify high-threat planets
Less enemy settlements in planets
Improved difficulty scaling on harder planets
Minimum skills to select for implants at science level 0 is now 3
Less containers outside
New enemy comments added
QoL & UI
--------
Visual clarity on implants with orange highlight
Skill descriptions shown when selecting them
Can now switch between container and inventory with L1/R1
Added master volume option
More space for item descriptions in crafting
Added lines to inventory tab
Smaller player message texts
Button prompts are now pixel art
Translated buy shop and sell shop
Tablet pad tabs easier to see
AUDIO
-----
Sound when taking off
Sound when moving on implants screen
Reduced matching pair button select sound
Thank you for getting here :D
Jejo
Source
Changelog.gg summarizes and formats this update. How we read updates.
