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Steam News31 March 20263mo ago

Firefly (not the series :D)

Hi Space explorers We have been busy polishing loads of stuff from the implants update, things I saw in the latest game convention in Cordoba Spain and watching Derox playing for a long time the game in Twitch, here is

Full notes

Full Away To The Stars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes7 additions12 changes5 removals
  • Gameplay
  • Balance
  • Fixes
  • Store
  • UI and audio
  • Maps
addedBiggest highlight I can think of is a new type of Fireflies, much cooler than the ones before. Not the amazing series, which I would love to see again though.
changedHere is some of the improvements made in this build;
changedThere is a 30% chance to get non-procedural houses on planets.
fixedFixed skill leveling up; now levels up science too.
changedTranslated "buy shop" and "sell shop."
fixedFixed accents in data pads.

Away To The Stars changes

addedBiggest highlight I can think of is a new type of Fireflies, much cooler than the ones before. Not the amazing series, which I would love to see again though.
changedHere is some of the improvements made in this build;
changedThere is a 30% chance to get non-procedural houses on planets.
fixedFixed skill leveling up; now levels up science too.
changedTranslated "buy shop" and "sell shop."

Hi Space explorers

We have been busy polishing loads of stuff from the implants update, things I saw in the latest game convention in Cordoba Spain and watching Derox playing for a long time the game in Twitch, here is the clip:

https://www.twitch.tv/videos/2733105787

Biggest highlight I can think of is a new type of Fireflies, much cooler than the ones before. Not the amazing series, which I would love to see again though.

Here is some of the improvements made in this build;

  • One type of house per planet if they are non-procedural.

  • There is a 30% chance to get non-procedural houses on planets.

  • Fixed skill leveling up; now levels up science too.

  • Translated "buy shop" and "sell shop."

  • Fixed accents in data pads.

  • Fixed a bug where selling items did not select the next item.

  • Fixed a bug where selling stuck items did not work.

  • Fixed platform collider.

  • Button prompts are now pixel art.

  • Cleared map coordinates are now saved when exiting planets or entering caves.

  • Fixed enemies left on planets not resetting when entering caves or leaving planets.

  • Fixed implant showing description text when acquiring it.

  • Tablet pad tabs are now easier to see.

  • Fixed a bug where the correct amount of inventory items was not shown when switching tabs.

  • Fixed a larva dialogue.

  • Fixed "buy tow ship" dialogue.

  • Selecting the first item in inventory when activating a tab.

  • Fixed an issue where melee enemies could be stunned too much.

  • Planets are now darker at night.

  • Fixed fonts not displaying accents in Spanish.

  • Added new fireflies.

  • You can now use implants to increase your learning speed and improve your science to level up different skills at the same time.

  • Removed default selection on inventory tabs.

  • Translated loading bar.

  • Added UI sounds to the main menu.

  • Avoided creating big house furniture that overlaps with the outside.

  • Translated death screen messages.

  • Made bullets for freighters faster.

  • Made bugs faster.

  • The player will not move during melee.

  • Removed stats when hacking.

  • Melee enemies no longer need to look at the player to deal damage.

  • Moved down the "days passed" indicator to avoid overlapping with player messages.

  • Adapted ship parts panel art to the new UI.

  • Slowed camera traveling at the start.

  • Added a red X for better visibility of targets on the map.

  • Hid enemy walls before finding them.

  • Set inventory default selection to the first item.

  • Hid stats when showing the map.

  • Fixed the first song playing twice on playthroughs.

  • Increased portrait sizes.

  • Fixed max equipment moving left.

  • Reworked inventory and container graphics.

  • Removed stats when entering containers or crafting panels.

  • Fixed an issue where the player indicator was not shown on the map.

  • Fixed tutorial scaling issue in the pause menu.

  • The day counter is now shown at the bottom of the screen on planets.

  • Added a tutorial for skills in the tutorial pause menu.

  • Delayed showing the day when sleeping.

  • Fixed bullets not colliding with headquarter walls; walls are now kinematic rigidbodies.

  • Objects to sell in planets now depend on faction loyalty.

  • Reduced punch enemy knockback.

  • Enemies are walled when collecting barrels.

  • Removed a low-resolution gun.

  • No rotation on ruined ships to respect perspective.

    Thank you for playing the game!

    Jejo

Source

Steam News / 31 March 2026

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