Full notes
Full Away To The Stars update
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What changed
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
- Maps
Away To The Stars changes
Hi Space explorers
We have been busy polishing loads of stuff from the implants update, things I saw in the latest game convention in Cordoba Spain and watching Derox playing for a long time the game in Twitch, here is the clip:
https://www.twitch.tv/videos/2733105787
Biggest highlight I can think of is a new type of Fireflies, much cooler than the ones before. Not the amazing series, which I would love to see again though.
Here is some of the improvements made in this build;
One type of house per planet if they are non-procedural.
There is a 30% chance to get non-procedural houses on planets.
Fixed skill leveling up; now levels up science too.
Translated "buy shop" and "sell shop."
Fixed accents in data pads.
Fixed a bug where selling items did not select the next item.
Fixed a bug where selling stuck items did not work.
Fixed platform collider.
Button prompts are now pixel art.
Cleared map coordinates are now saved when exiting planets or entering caves.
Fixed enemies left on planets not resetting when entering caves or leaving planets.
Fixed implant showing description text when acquiring it.
Tablet pad tabs are now easier to see.
Fixed a bug where the correct amount of inventory items was not shown when switching tabs.
Fixed a larva dialogue.
Fixed "buy tow ship" dialogue.
Selecting the first item in inventory when activating a tab.
Fixed an issue where melee enemies could be stunned too much.
Planets are now darker at night.
Fixed fonts not displaying accents in Spanish.
Added new fireflies.
You can now use implants to increase your learning speed and improve your science to level up different skills at the same time.
Removed default selection on inventory tabs.
Translated loading bar.
Added UI sounds to the main menu.
Avoided creating big house furniture that overlaps with the outside.
Translated death screen messages.
Made bullets for freighters faster.
Made bugs faster.
The player will not move during melee.
Removed stats when hacking.
Melee enemies no longer need to look at the player to deal damage.
Moved down the "days passed" indicator to avoid overlapping with player messages.
Adapted ship parts panel art to the new UI.
Slowed camera traveling at the start.
Added a red X for better visibility of targets on the map.
Hid enemy walls before finding them.
Set inventory default selection to the first item.
Hid stats when showing the map.
Fixed the first song playing twice on playthroughs.
Increased portrait sizes.
Fixed max equipment moving left.
Reworked inventory and container graphics.
Removed stats when entering containers or crafting panels.
Fixed an issue where the player indicator was not shown on the map.
Fixed tutorial scaling issue in the pause menu.
The day counter is now shown at the bottom of the screen on planets.
Added a tutorial for skills in the tutorial pause menu.
Delayed showing the day when sleeping.
Fixed bullets not colliding with headquarter walls; walls are now kinematic rigidbodies.
Objects to sell in planets now depend on faction loyalty.
Reduced punch enemy knockback.
Enemies are walled when collecting barrels.
Removed a low-resolution gun.
No rotation on ruined ships to respect perspective.
Thank you for playing the game!
Jejo
Source
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