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Steam News13 March 20263mo ago

Level Up your game

Hi explorers, Haven't posted an event update in a while. We've been busy building some new systems and polishing the UI. The basic skill system is up! I wanted to create that feeling of purpose while living in space.

Full notes

Full Away To The Stars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes14 additions28 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Maps
addedHaven't posted an event update in a while. We've been busy building some new systems and polishing the UI.
addedThe basic skill system is up! I wanted to create that feeling of purpose while living in space. I want to introduce a skill tree where you can level up many different skills, giving you new features to unlock in the future.
changedCurrently, you level up skills by using them in-game. Say you want to level up your shooting—then you need to shoot accurately at enemies. The moment your level increases, you will start shooting with more damage and accuracy.
changedWe have been reworking the UI too, since it was an important piece of feedback that I got multiple times. We're trying to make it uniform with a sci-fi look, with the help of Andrés Carnicero, who is now in the credits too.
addedNew inventory pad art: Steam post image
addedAdapted buy and sell panels, music volume bars, enemy health bars, and map panel to the new UI

Away To The Stars changes

addedHaven't posted an event update in a while. We've been busy building some new systems and polishing the UI.
addedThe basic skill system is up! I wanted to create that feeling of purpose while living in space. I want to introduce a skill tree where you can level up many different skills, giving you new features to unlock in the future.
changedCurrently, you level up skills by using them in-game. Say you want to level up your shooting—then you need to shoot accurately at enemies. The moment your level increases, you will start shooting with more damage and accuracy.
changedWe have been reworking the UI too, since it was an important piece of feedback that I got multiple times. We're trying to make it uniform with a sci-fi look, with the help of Andrés Carnicero, who is now in the credits too.
addedNew inventory pad art: Steam post image

Hi explorers,

Haven't posted an event update in a while. We've been busy building some new systems and polishing the UI.

The basic skill system is up! I wanted to create that feeling of purpose while living in space. I want to introduce a skill tree where you can level up many different skills, giving you new features to unlock in the future.

Currently, you level up skills by using them in-game. Say you want to level up your shooting—then you need to shoot accurately at enemies. The moment your level increases, you will start shooting with more damage and accuracy.

We have been reworking the UI too, since it was an important piece of feedback that I got multiple times. We're trying to make it uniform with a sci-fi look, with the help of Andrés Carnicero, who is now in the credits too.

Let me share some images and a more detailed devlog:

  • New inventory pad art: Steam post image

  • Adapted buy and sell panels, music volume bars, enemy health bars, and map panel to the new UI

  • Fixed player material resetting properly after getting hit

  • Replaced speech bubble with new UI

  • Improved UI boxes for dialogues, crafting stations, and containers

  • Added new stats art and UI to all scenes:

  • Fixed Max default colors on planet

  • Added new inventory pad tablet art

  • Improved vibration and game feel when shooting

  • Added menu entry to disable vibration

  • Max won't show up when sleeping in tents or chairs now

  • Fixed graphic issue that wasn't showing Zoe enemies

  • Removed zooming out on hoverbikes

  • Bug will now follow the player longer

  • Fixed snipers shooting too many times

  • Changed Max default color

  • Fixed a gun sprite

  • Fixed a bug showing cinematics when map was on

  • Fixed an issue preventing player from having melee combos

  • Fixed camera issues when shooting last bullet of magazine and screen shaking

  • Increased freighters health and shooting

  • Improved cat shade

  • Reduced selling price of items

  • Reduced skeleton money

  • Added shade to ship mechanical arms

  • Fixed an issue that was making enemies come back alive when revisiting them

  • Decreased player speed

  • Fixed sorting issue with hoverbike driver

  • Main music track will now play when loading main menu every time

  • Balanced temperature color

  • Less health from foods

  • Reduced dialogue box transparency

  • Removed Hank collider to avoid player collision

  • Added sounds to puzzles

  • Reduced navigation sound volume

  • Sleeping now fades the screen

  • Fixed an issue preventing enemies from talking to you when they see you

  • Added bullet shades

  • Not decreasing stats, just changing faction loyalty when losing dialogue for now

  • When being successful at dialogues, experience will be gained on Medicine, Science, Survival, and Empathy

  • Player will say it when he increases a level

  • Leveling up melee increases damage on enemies and stun probability

  • Leveling up crafting decreases time to produce recipes and increases amount of loot found

  • Increase survival skill when cooking

  • Leveling up survival will increase maximum hunger; medicine increases health; empathy increases sleep; science increases energy

  • Survival skill will increase enemy loot chances and amount of fruits from trees

  • Restoring health improves medicine skill

  • Shooting damage made by companions depends on empathy skill level

  • Melee damage from companions depends on player melee skill

  • Fixed gamepad button not showing on landing buttons when only playing with keyboard and mouse

  • Stopped landing while on dialogue on planets

  • Fixed UI pause resolution issues

  • KB fix: journal won't show on shops or from inventory

  • Snapping headquarters floors

  • Put up map icons instead of letters

  • Added shadow caster toggle for trees in settings

  • Enemy headquarters will appear in some planets

  • Reduced skeletons loot value

  • Fixed house companion animation

  • Added sound when finishing crafting

  • Created offset on enemy ship shooting

  • Increased freighter difficulty

  • Fixed freighter control not showing in some freighters

  • Fixed burst particles positioning in freighters

  • Fixed some enemies spawning on planets

  • Increased readability of buy and sell panels

  • New stun system will accumulate damage on enemies before getting stunned, to improve melee game feel

  • Changed player colors to see their clothes better

  • Showing ship target clearer now on map

  • Fixed a bug that wasn't showing cursor on containers

  • Fixed a bug that was letting the player shoot while on containers with mouse and keyboard

Thank you for playing and giving ideas

Jejo

Source

Steam News / 13 March 2026

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