Full notes
Full Away To The Stars update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Maps
Away To The Stars changes
Hi explorers,
Haven't posted an event update in a while. We've been busy building some new systems and polishing the UI.
The basic skill system is up! I wanted to create that feeling of purpose while living in space. I want to introduce a skill tree where you can level up many different skills, giving you new features to unlock in the future.
Currently, you level up skills by using them in-game. Say you want to level up your shooting—then you need to shoot accurately at enemies. The moment your level increases, you will start shooting with more damage and accuracy.
We have been reworking the UI too, since it was an important piece of feedback that I got multiple times. We're trying to make it uniform with a sci-fi look, with the help of Andrés Carnicero, who is now in the credits too.
Let me share some images and a more detailed devlog:
New inventory pad art: Steam post image
Adapted buy and sell panels, music volume bars, enemy health bars, and map panel to the new UI
Fixed player material resetting properly after getting hit
Replaced speech bubble with new UI
Improved UI boxes for dialogues, crafting stations, and containers
Added new stats art and UI to all scenes:
Fixed Max default colors on planet
Added new inventory pad tablet art
Improved vibration and game feel when shooting
Added menu entry to disable vibration
Max won't show up when sleeping in tents or chairs now
Fixed graphic issue that wasn't showing Zoe enemies
Removed zooming out on hoverbikes
Bug will now follow the player longer
Fixed snipers shooting too many times
Changed Max default color
Fixed a gun sprite
Fixed a bug showing cinematics when map was on
Fixed an issue preventing player from having melee combos
Fixed camera issues when shooting last bullet of magazine and screen shaking
Increased freighters health and shooting
Improved cat shade
Reduced selling price of items
Reduced skeleton money
Added shade to ship mechanical arms
Fixed an issue that was making enemies come back alive when revisiting them
Decreased player speed
Fixed sorting issue with hoverbike driver
Main music track will now play when loading main menu every time
Balanced temperature color
Less health from foods
Reduced dialogue box transparency
Removed Hank collider to avoid player collision
Added sounds to puzzles
Reduced navigation sound volume
Sleeping now fades the screen
Fixed an issue preventing enemies from talking to you when they see you
Added bullet shades
Not decreasing stats, just changing faction loyalty when losing dialogue for now
When being successful at dialogues, experience will be gained on Medicine, Science, Survival, and Empathy
Player will say it when he increases a level
Leveling up melee increases damage on enemies and stun probability
Leveling up crafting decreases time to produce recipes and increases amount of loot found
Increase survival skill when cooking
Leveling up survival will increase maximum hunger; medicine increases health; empathy increases sleep; science increases energy
Survival skill will increase enemy loot chances and amount of fruits from trees
Restoring health improves medicine skill
Shooting damage made by companions depends on empathy skill level
Melee damage from companions depends on player melee skill
Fixed gamepad button not showing on landing buttons when only playing with keyboard and mouse
Stopped landing while on dialogue on planets
Fixed UI pause resolution issues
KB fix: journal won't show on shops or from inventory
Snapping headquarters floors
Put up map icons instead of letters
Added shadow caster toggle for trees in settings
Enemy headquarters will appear in some planets
Reduced skeletons loot value
Fixed house companion animation
Added sound when finishing crafting
Created offset on enemy ship shooting
Increased freighter difficulty
Fixed freighter control not showing in some freighters
Fixed burst particles positioning in freighters
Fixed some enemies spawning on planets
Increased readability of buy and sell panels
New stun system will accumulate damage on enemies before getting stunned, to improve melee game feel
Changed player colors to see their clothes better
Showing ship target clearer now on map
Fixed a bug that wasn't showing cursor on containers
Fixed a bug that was letting the player shoot while on containers with mouse and keyboard
Thank you for playing and giving ideas
Jejo
Source
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