Full notes
Full AVROPOLIS update
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What changed
- Fixes
- UI and audio
- Gameplay
- Balance
AVROPOLIS changes
Here's the patch notes for the latest demo update (1f) - as I continue to work on the main game and things get updated, fixed or adjusted, I will update the demo as necessary. Thanks again to everyone that played so far and especially to those that provided invaluable feedback, which continues to shape development, and helps me understand what needs to be updated, or fixed. [PATCH NOTES FOR UPDATE 1F]
General
- Improved tablet UIreplaced the tablet background for collectables and journal entries to improve readability; updated several tablet buttons and icons.
Added "Leo's Wiki" — a quick reference field-guide accessible from the tablet main menu.
Added a new demo completion leaderboard (opt-in).
Added a new first-launch quick setup UI flow.
Added watch vibration and bell-shake animation for notifications; replaced watch notification SFX.
Created new VFX for transferring journals and collectables to the watch, once they dissolve.
Gameplay & Collectables
Increased pistol base max ammo from 120 to 144.
Made scaling adjustments to collectables UI for better visibility.
Enabled force-grabbing for collectables and for the spider boss collectable when dropped.
Fixed flint grabbing point on the backpack, and replaced main grabbing pose to be more exposed.
Fixed journal entries and all tools snapping correctly into the hand pose when force-grabbed.
Replaced throwable barrels.
Adjusted spear hand poses and added a new hand pose for the velocity-triggered sticky bomb.
Spears should now be easier to grab; improved spear throwing and grabbing.
Improved knife throwing and fixed hand flipping when swapping knife hand poses.
Enemies & Bosses
Adjusted spider boss hitboxes and slightly refined spider boss scale.
Improved spider boss area entrance with enhanced instance veil VFX.
Environment & Props
Replaced boulder-trap SFX; adjusted the boulder trap pit impact area geometry.
Added vegetation inside the boulder trap pit.
Improved colliders on statues in safe room; statues are now grabbable and can deal minor blunt damage.
Water from the safe-room faucet now collides with the player’s hand.
Adjusted the lava walls materials to be less bright, and blend in better with the environment.
Polish & Fixes
Fixed all tools force-grabbing into proper hand poses.
Improved colliders and interactions across several props.
Various small fixes and balancing adjustments.
Fixed an issue related to sticky bombs not clearing properly on de-spawn.
Marco
Source
Changelog.gg summarizes and formats this update. How we read updates.
