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Steam News16 June 202615d ago

AVROPOLIS Demo Patch 1E

Hey everyone, First of all, thank you to everyone who has tried the demo so far. A special thanks goes to those who took the time to send feedback, suggestions, and bug reports.

Full notes

Full AVROPOLIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

6 fixes7 additions19 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedI'm doing my best to keep the demo as up to date as possible while development of the full game continues. Progress on the main game is going well, and some of that progress can already be seen in the new trailer released a few days ago.
changedBelow are the notes for this patch. I'll be working on another update soon with additional quality-of-life improvements and maybe even a small surprise.
changedGameplay & InteractionImproved flint collider and flint hand pose
changedGameplay & InteractionImproved plank physics
changedGameplay & InteractionIncreased plank size slightly
addedGameplay & InteractionKnife grip can now be swapped by pressing the trigger button while equipped

First of all, thank you to everyone who has tried the demo so far. A special thanks goes to those who took the time to send feedback, suggestions, and bug reports. Many of your suggestions have already been implemented in both the game and the demo, and they continue to help shape development.

I'm doing my best to keep the demo as up to date as possible while development of the full game continues. Progress on the main game is going well, and some of that progress can already be seen in the new trailer released a few days ago.

I'll continue monitoring your feedback, so please don't hesitate to get in touch. You can reach me through Discord, email, or by submitting feedback and bug reports through the game's website:

https://www.avropolis.com/contact/

Below are the notes for this patch. I'll be working on another update soon with additional quality-of-life improvements and maybe even a small surprise.

Gameplay & Interaction

  • Improved flint collider and flint hand pose

  • Improved plank physics

  • Increased plank size slightly

  • Knife grip can now be swapped by pressing the trigger button while equipped

  • Increased chance of pistol ammunition magazines dropping from broken vases

  • Reduced emergency flare strike speed threshold

  • Reduced emergency flare strike distance threshold

  • Chest lids are now grabbable

  • Added throwable environmental barrels

  • Added an assisted ledge climbing / easy vaulting system

  • Fixed a rare issue that could cause mission objectives to de-sync

  • Various bug fixes and gameplay adjustments

Visuals & Environment

  • Improved visibility of climbable rocks

  • Improved heat wave visual effects

  • Replaced journal models

  • Replaced sticky bomb model

  • Updated breakable weak wall (C2) material

  • Updated player H-Watch model and face

  • Adjusted colliders on moss piles within the Spider Boss lair

Safe Room Improvements

  • Reduced saferoom handle angle threshold for easier door opening

  • Saferoom door handles now rotate downward only

Options & Controls

  • Added an option to toggle crouching via right analog stick click

  • Fixed Smooth Turning settings not saving/loading correctly

  • Fixed Standing/Seated mode settings not saving/loading correctly

  • Fixed Snap Turn and Smooth Turn UI values not updating correctly

  • Fixed Main Menu SFX slider UI not updating correctly

  • Fixed Apply button hover highlighting in the Options menu

UI & Tutorials

  • Updated watch face UI

  • Added a battery recharge indicator icon for the watch

  • Added "Demo Only" text to the onboarding pop-up

Thank you for your time and for playing the demo. I genuinely appreciate the support.

– Marco

Source

Steam News / 16 June 2026

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