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Steam News24 May 20242y ago

Devlog #3 : Advanced Moral System - Prototype V0.11!

Test the latest version of the prototype here: Itch - Avant-Garde What's new: Unit Orientation: You can now choose the orientation your unit is facing while waiting for orders. Why is this useful?

In this update7

Full notes

Full Avant-Garde: Napoleonic Battles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • Maps
  • Fixes
addedUnit Orientation:You can now choose the orientation your unit is facing while waiting for orders. Why is this useful? Well, orientation affects moral. If your unit is being attack from behind, it will suffer way more moral losses than if it was attacked from the front. There are three zones. The front: green, the flanks: orange and the rear: red. Being flanked isn't fun, but being attacked on the back is something you really want to avoid! To rotate your unit, use the mouse scroll wheel, while pressing left alt key, as you hover the unit in question.
addedVisible Bullets :This is something I should have implemented earlier in the game... You can now see visible bullet trails when units are firing at each other. At least this is a start!
addedTargeted Enemy Unit FeedBack:I've added some feedback to help you see when your targeting a specific enemy unit. When you see this, it means your unit has locked the said enemy unit and is going toward it.
changedImproved points in this version:Attack range visibility improved.
changedCorrected bugs:The preview of the range of a unit does not appear in the center of the map when the mouse leaves the board.
changedCorrected bugs:Other minor bugs

Avant-Garde: Napoleonic Battles changes

addedYou can now choose the orientation your unit is facing while waiting for orders. Why is this useful? Well, orientation affects moral. If your unit is being attack from behind, it will suffer way more moral losses than if it was attacked from the front. There are three zones. The front: green, the flanks: orange and the rear: red. Being flanked isn't fun, but being attacked on the back is something you really want to avoid! To rotate your unit, use the mouse scroll wheel, while pressing left alt key, as you hover the unit in question.
addedThis is something I should have implemented earlier in the game... You can now see visible bullet trails when units are firing at each other. At least this is a start!
addedI've added some feedback to help you see when your targeting a specific enemy unit. When you see this, it means your unit has locked the said enemy unit and is going toward it.
changedAttack range visibility improved.
changedThe preview of the range of a unit does not appear in the center of the map when the mouse leaves the board.

Test the latest version of the prototype here: Itch - Avant-Garde

What's new:

Unit Orientation:

You can now choose the orientation your unit is facing while waiting for orders. Why is this useful? Well, orientation affects moral. If your unit is being attack from behind, it will suffer way more moral losses than if it was attacked from the front. There are three zones. The front: green, the flanks: orange and the rear: red. Being flanked isn't fun, but being attacked on the back is something you really want to avoid! To rotate your unit, use the mouse scroll wheel, while pressing left alt key, as you hover the unit in question.

View Cell Bonuses:

Pressing left alt key will show you alternative information in the game. For instance, it will show you the bonuses a cell gives to a unit. If you pressed left alt key on a cell containing a unit, you'll be able to see the moral range mentioned earlier.

Visible Bullets :

This is something I should have implemented earlier in the game... You can now see visible bullet trails when units are firing at each other. At least this is a start!

Targeted Enemy Unit FeedBack:

I've added some feedback to help you see when your targeting a specific enemy unit. When you see this, it means your unit has locked the said enemy unit and is going toward it.

Improved points in this version:

  • The unit header is better defined, making it easier to select cells around it.

  • Pressing alt while having an enemy unit selected shows its attack range preview at the hovered cell.

  • Better explanation of the moral in its tool tip.

  • More situations are taken into account when calculating morale.

  • Double clicking on a cell makes your selected units run.

  • Better color differentiation between the two armies.

  • Attack range visibility improved.

Corrected bugs:

  • The preview of the range of a unit does not appear in the center of the map when the mouse leaves the board.

  • Other minor bugs

Source

Steam News / 24 May 2024

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