Full notes
Full Avalon Lords: Dawn Rises update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Avalon Lords: Dawn Rises changes
Lords and Ladies of Avalon, the hour of ascension is upon us. With this week's update, witness the dawn of innovation in "Avalon Lords: Dawn Rises." Cast off the chains of proximity with new building levels, now unrestrained by the reach of your Town Hall, inviting a realm of strategic prowess.
A brand-new map unfurls, offering terrain ripe for conquest, replacing the venerable Isle of Honor. Your bastions of power, starting with the Town Hall, now boast an enriched visage, surrounded by nature's untamed beauty.
Anticipate a week filled with anticipation as we unveil the leaps taken in development, each more daring than the last. Prepare for the majesty of Avalon reborn.
Join us on this journey and bear witness to the transformation that awaits. For honor, for glory, for Avalon!
Townhall Doesnt Progress After Upgrade
After Selecting Stables To Build Can No Longer Select Anything
Sound Effects for Archers
Sounds For the Swordman Troops
Cloud Shadows Research
Create Additional Ruins
Adding Grunge to Ruins on Demo Level
Mockup Beach Scene for Cinematic
Photo Mode
Weird Bug Leaving Match
Structure Upgrades Are Not Working
Debug Odin and Finding Broken Files
Investigate Implementing FOW
Investigate Implementing Minimap
Multi Select Audio Issues
Model Long Range Unit / Troll
Model Wolf Unit / Garm
Model Draugr Ax Thrower
Model Drauger Spearman
Model Draugr Foot Soldier
Health UI Hide
Render UI Non Diegetic
Add Selection Outline to Selected Troops
Spawn Troops Outside of Building
Remove Tree's When Chopped
Cannot Do Multiplayer Game
Bake Tree Resources Into Scene For New Map
NPC Builds within other Buildings
Peasants Not Auto Getting Resources Saw Mill
NPC Saw Mill being Built Inside Woods
Add Loading Bar To Map Loading Screen
UnMidgify Units
H Key Townhall Shortcut
Camera Starting Position and Max Height
Swap Player Start Point on New Map
Mouse Zoom Speed
Multi Select Not Functional
Rotate Buildings Change
Rotate Mana Altar
Delayed Response
Reference Script Unknown
AI Build Problems
Check Morgana Model
Ambient Sound Pass On New Structures
Sound Pass On Units
Lighting Pass On New Level
Investigate Proximity Terrain Elements
Add Script To Trees To Make Them Farmable
Add New Level To Main Menu
Fix Terrain Orientation
Convert Trees To Prefabs on New Map
Sound Pass On Level
Sample Unreal Clip
Get Animations for Morgana
Get Animations for Merlin
Review Stats and Metrics for Units
Rig Morgana
Model and Texture Morgana
Rig Arthur
Rig Merlin
Model and Texture Arthur
Model and Texture Merlin
Game Design Chapter 4
Game Design Chapter 3
Game Design Chapter 2
Implement UI For Multiplayer Lobby
Implement Logic To New Level
Set Dress New Level
Fix Up LODS On New Level
Create UX For Menus
Integrate Localized Hovering Menu for In-Game Structures
Localization of Building Upgrades within Individual Structures
Enable Unrestricted Building Placement Throughout the Map
Implement Redesigned Models
Review Bryans Work in Miro
UX Flow Diagram
New Intro Stinger
Game Design Chapter 1
Fix Townhall Lvl 3 Model
Fix Townhall Lvl 2 Model
Create New terrain
Clean Up UI
Create Spell Effects For Merlin
Redesign and Update of Sawmill
Remodeling of Shipyard Structure - Standard and Extended Versions
Comprehensive Redesign of Siege Building
Redesign and Update of Church
Redesign and Enhancement of Stables
Upgrade and Enhancement of University Structure
Remodeling of Aviary Structure for Griffins
Enhancement
Source
Changelog.gg summarizes and formats this update. How we read updates.
